IdleGirl/Assets/Plugins/DarkTonic/MasterAudio/Scripts/Singleton/MasterAudioReferenceHolder.cs

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/*! \cond PRIVATE */
#if UNITY_2019_3_OR_NEWER
using DarkTonic.MasterAudio;
using UnityEngine;
public static class MasterAudioReferenceHolder
{
public static MasterAudio MasterAudio;
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
public static void ThisMethodWillBeCalledOnceAtTheStartOfTheProgram()
{
MasterAudio = null;
}
}
#endif
/*! \endcond */