10 lines
302 B
C#
10 lines
302 B
C#
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using UnityEngine;
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namespace UniRx
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{
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internal static class YieldInstructionCache
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{
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public static readonly WaitForEndOfFrame WaitForEndOfFrame = new WaitForEndOfFrame();
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public static readonly WaitForFixedUpdate WaitForFixedUpdate = new WaitForFixedUpdate();
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}
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}
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