129 lines
4.5 KiB
C#
129 lines
4.5 KiB
C#
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using UnityEngine;
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using UnityEditor;
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using System.Collections.Generic;
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using System.Linq;
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namespace RelationsInspector.Backend
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{
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public class ScriptableObjectBackend<T, P> : IGraphBackend<T, P> where T : ScriptableObject
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{
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protected RelationsInspectorAPI api;
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ScriptableObjectBackendToolbar<T> toolbar;
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public virtual void Awake( GetAPI getAPI )
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{
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api = getAPI(1) as RelationsInspectorAPI;
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toolbar = new ScriptableObjectBackendToolbar<T>( api );
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}
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// Init turns the inspection target objects into root entities of the graph
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// we assume the two sets to be identical, so we're just pass them through
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// and initialize the toolbar
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public virtual IEnumerable<T> Init( object target )
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{
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if ( target != null )
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toolbar.SetAssetPath( BackendUtil.GetAssetDirectory( target as Object ) );
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return ( target is T ) ? new T[] { target as T } : new T[ 0 ];
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}
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// Called when the window object is being destroyed or a new backend is replacing this one
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public virtual void OnDestroy() { }
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// returns the entities that are related to the given entity, and the type of their relation
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// to be implemented by subclass
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public virtual IEnumerable<Relation<T, P>> GetRelations( T entity )
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{
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yield break; // to be implement by subclass
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}
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// UI wants to create a relation between source and target
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// to be implemented by subclass
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public virtual void CreateRelation( T source, T target ) { }
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// DrawContent is responsible for rendering entity information
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// it returns the Rect that it filled
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public virtual Rect DrawContent( T entity, EntityDrawContext drawContext )
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{
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return DrawUtil.DrawContent( new GUIContent( entity.name ), drawContext );
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}
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// GetRelationColor maps a relation tag value to a color
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// we assume only one kind of relation, so map everything to white
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public virtual Color GetRelationColor( P relationTagValue )
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{
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return Color.white;
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}
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// GetEntityTooltip returns a tooltip for the given entity, to be rendered by RI
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public virtual string GetEntityTooltip( T entity )
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{
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return entity.name;
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}
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// GetTagTooltip returns a tooltip for the given relation tag, to be rendered by RI
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public virtual string GetTagTooltip( P tag )
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{
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return ( tag == null ) ? "" : tag.ToString();
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}
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// OnGUI is responible for rendering any backend GUI, like controls or a toolbar
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// returns the rect that will be used for graph drawing
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public virtual Rect OnGUI()
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{
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toolbar.OnGUI();
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return BackendUtil.GetMaxRect();
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}
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// Event handler for when the set of selected entities has changed
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// we update Unity's object selection to match RI's
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public virtual void OnEntitySelectionChange( T[] selection )
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{
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Selection.objects = selection.ToArray();
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}
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// Event handler for when Unity's editor selection has changed
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// we ignore that (not syncing Unity's with RI's selection)
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public virtual void OnUnitySelectionChange() { }
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// Event handler for context clicks on entity widgets
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// we offer options to remove the entity or create a relation that originates from it
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public virtual void OnEntityContextClick( IEnumerable<T> entities, GenericMenu menu )
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{
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menu.AddItem( new GUIContent( "Remove entity" ), false, () => { foreach ( var e in entities ) DeleteEntity( e ); } );
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menu.AddItem( new GUIContent( "Add relation" ), false, () => api.InitRelation( entities.ToArray() ) );
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}
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// entity context menu wants to remove the entity
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public void DeleteEntity( T entity )
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{
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// first delete all relations involving the given entity
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var relations = api.FindRelations( entity ).OfType<Relation<T, P>>();
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foreach ( var rel in relations )
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{
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DeleteRelation( rel.Source, rel.Target, rel.Tag );
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api.RemoveRelation( rel.Source, rel.Target, rel.Tag );
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}
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// remove the entity
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AssetDatabase.DeleteAsset( AssetDatabase.GetAssetPath( entity ) );
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AssetDatabase.SaveAssets();
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api.RemoveEntity( entity );
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}
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// Event handler for context clicks on relation widgets
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// we offer the option to remove the relation
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public virtual void OnRelationContextClick( Relation<T, P> relation, GenericMenu menu )
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{
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menu.AddItem( new GUIContent( "Remove relation" ), false, () => DeleteRelation( relation.Source, relation.Target, relation.Tag ) );
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}
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// UI wants to delete a relation between source and target (of type tag)
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// to be implemented by subclass
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public virtual void DeleteRelation( T source, T target, P tag ) { }
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// event handler for generic commands
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public virtual void OnCommand( string command ) { }
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}
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}
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