IdleGirl/Assets/Plugins/DarkTonic/MasterAudio/Scripts/Settings/AudioEventGroup.cs

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/*! \cond PRIVATE */
using System;
using System.Collections.Generic;
// ReSharper disable once CheckNamespace
namespace DarkTonic.MasterAudio {
[Serializable]
// ReSharper disable once CheckNamespace
public class AudioEventGroup {
// tag / layer filters
// ReSharper disable InconsistentNaming
public bool isExpanded = true;
#if MULTIPLAYER_ENABLED
public bool multiplayerBroadcast;
#endif
public bool useLayerFilter = false;
public bool useTagFilter = false;
public List<int> matchingLayers = new List<int>() { 0 };
public List<string> matchingTags = new List<string>() { "Default" };
// for custom events only
public bool customSoundActive = false;
public bool isCustomEvent = false;
public string customEventName = string.Empty;
// for mechanim events only
public bool mechanimEventActive = false;
public bool isMechanimStateCheckEvent = false;
public string mechanimStateName = string.Empty;
public bool mechEventPlayedForState = false;
public List<AudioEvent> SoundEvents = new List<AudioEvent>();
public EventSounds.PreviousSoundStopMode mouseDragStopMode = EventSounds.PreviousSoundStopMode.None;
public float mouseDragFadeOutTime = 1f;
// retrigger limit
public EventSounds.RetriggerLimMode retriggerLimitMode = EventSounds.RetriggerLimMode.None;
public int limitPerXFrm = 0;
public float limitPerXSec = 0f;
public int triggeredLastFrame = -100;
public float triggeredLastTime = -100f;
public float triggerStayForTime;
public bool doesTriggerStayRepeat = true;
public float sliderValue = 0f;
// ReSharper restore InconsistentNaming
}
}
/*! \endcond */