42 lines
1.1 KiB
C#
42 lines
1.1 KiB
C#
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using System.Collections.Generic;
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using UnityEngine;
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namespace DarkTonic.MasterAudio.EditorScripts
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{
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// ReSharper disable once CheckNamespace
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public class MAObjectContext
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{
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private static readonly Dictionary<GameObject, MAGOSetting> PersistentSettings = new Dictionary<GameObject, MAGOSetting>();
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public GameObject GameObj { get; private set; }
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public MAGOSetting GameObjectSetting { get; private set; }
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private MAGOSetting GetStoredGameObjectSetting()
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{
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MAGOSetting setting;
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if (PersistentSettings.ContainsKey(GameObj))
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{
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setting = PersistentSettings[GameObj];
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}
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else
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{
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setting = new MAGOSetting(GameObj);
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PersistentSettings.Add(GameObj, setting);
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}
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return setting;
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}
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public void SetContext(Object target)
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{
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GameObj = ((Transform)target).gameObject;
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if (GameObjectSetting == null)
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{
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GameObjectSetting = GetStoredGameObjectSetting();
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}
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}
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}
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}
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