/*! \cond PRIVATE */ #if UNITY_2019_3_OR_NEWER using DarkTonic.MasterAudio; using UnityEngine; public static class MasterAudioReferenceHolder { public static MasterAudio MasterAudio; [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)] public static void ThisMethodWillBeCalledOnceAtTheStartOfTheProgram() { MasterAudio = null; } } #endif /*! \endcond */