using System.Collections; using System.Collections.Generic; using UnityEngine; public class SkillData { public const int MAX_STACK = 5; public BattleCharacter Owner { get; private set; } = null; public int StackCnt { get; set; } = 0; public void Reset() { Owner = null; StackCnt = 1; } public void Set(BattleCharacter owner) { Owner = owner; StackCnt = 1; } public bool IsStackable() { return StackCnt < MAX_STACK; } public void OnStack() { StackCnt++; } }