using System.Collections; using System.Collections.Generic; using UnityEngine; public enum CardGrade {SSS,SS,S,A,B,C} [System.Serializable] public class Card { public string cardName; public Sprite cardImage; public CardGrade cardGrade; public int weight; public Card(Card card) { this.cardName = card.cardName; this.cardImage = card.cardImage; this.cardGrade = card.cardGrade; this.weight = card.weight; } }