{ "name": "com.unity.2d.animation", "version": "9.0.3", "unity": "2022.2", "displayName": "2D Animation", "description": "2D Animation provides all the necessary tooling and runtime components for skeletal animation using Sprites.", "keywords": [ "2d", "animation" ], "category": "2D", "dependencies": { "com.unity.2d.common": "8.0.1", "com.unity.2d.sprite": "1.0.0", "com.unity.collections": "1.1.0", "com.unity.modules.animation": "1.0.0", "com.unity.modules.uielements": "1.0.0" }, "relatedPackages": { "com.unity.2d.animation.tests": "9.0.3", "com.unity.2d.common.tests": "8.0.1", "com.unity.2d.psdimporter": "8.0.2" }, "samples": [ { "displayName": "Samples", "description": "Various 2D Animation sample scenes to show different usage of the 2D Animation tooling for various outcomes.", "path": "Samples~/AnimationSamples" } ], "_upm": { "changelog": "### Fixed\n- Fixed Sprite Resolver inspector not able to set category to 'No Category' if it contains the old hash value. (case DAB-395)\n- Fixed Sprite Resolver inspector not updating its previews when the category is set externally to 'No Category'. (case DANB-389)\n- Fixed an issue where the Limb IK solver will become unstable when the child bones have different Z position. (case DANB-413)\n- Fixed an issue where changing Sprite Library reference in the Inspector will result in an exception. (case DANB-426)\n- Fixed an issue where the CCD and Fabrik solvers will become unstable when the child bones have different Z position. (case DANB-418)\n\n### Added\n- Updated IK parameter names and comments in public APIs." }, "upmCi": { "footprint": "3a8b9a0f9c3ca22a7acffc1463d98cc4191430a2" }, "documentationUrl": "https://docs.unity3d.com/Packages/com.unity.2d.animation@9.0/manual/index.html", "repository": { "url": "https://github.cds.internal.unity3d.com/unity/2d.git", "type": "git", "revision": "7d8e0c5910334b5bcf7795fe32bcde0a11d57109" } }