using UnityEngine; namespace DarkTonic.MasterAudio.Examples { public class MA_GameScene : MonoBehaviour { void OnGUI() { GUI.Label(new Rect(20, 40, 640, 190), "This is the Game Scene. We have used a Dynamic Sound Group Creator prefab to populate temporary Sound Groups into Master Audio as soon as that prefab becomes enabled (on Scene change for us). If we were to load a different Scene now, those sounds would vanish from the mixer."); } } }