/*! \cond PRIVATE */
using UnityEngine;
using System.Collections.Generic;
// ReSharper disable once CheckNamespace
namespace DarkTonic.MasterAudio {
// ReSharper disable once CheckNamespace
public static class DTMonoHelper {
public static Transform GetChildTransform(this Transform transParent, string childName) {
return transParent.Find(childName);
}
///
/// This is a cross-Unity-version method to tell you if a GameObject is active in the Scene.
///
/// The GameObject you're asking about.
/// True or false
public static bool IsActive(GameObject go) {
return go.activeInHierarchy;
}
///
/// This is a cross-Unity-version method to set a GameObject to active in the Scene.
///
/// The GameObject you're setting to active or inactive
/// True to set the object to active, false to set it to inactive.
public static void SetActive(GameObject go, bool isActive) {
go.SetActive(isActive);
}
public static void DestroyAllChildren(this Transform tran) {
var children = new List();
for (var i = 0; i < tran.childCount; i++) {
children.Add(tran.GetChild(i).gameObject);
}
var failsafe = 0;
while (children.Count > 0 && failsafe < 200) {
var child = children[0];
GameObject.Destroy(child);
if (children[0] == child) {
children.RemoveAt(0);
}
failsafe++;
}
}
}
}
/*! \endcond */