/*! \cond PRIVATE */ using DarkTonic.MasterAudio; using UnityEngine; public static class OculusAudioHelper { public static bool DarkTonicOculusAudioPackageInstalled() { return false; } public static void AddOculusAudioSourceToVariation(SoundGroupVariation variation) { return; } public static void AddOculusAudioSourceToAllVariations() { return; } public static void RemoveOculusAudioSourceFromAllVariations() { return; } public static void CopyOculusAudioSource(DynamicGroupVariation sourceVariation, DynamicGroupVariation destVariation) { return; } public static void CopyOculusAudioSource(DynamicGroupVariation sourceVariation, SoundGroupVariation destVariation) { return; } public static void CopyOculusAudioSource(SoundGroupVariation sourceVariation, DynamicGroupVariation destVariation) { return; } } /*! \endcond */