/*! \cond PRIVATE */ using DarkTonic.MasterAudio; using UnityEngine; public static class ResonanceAudioHelper { public static bool ResonanceAudioOptionExists { get { return true; } } public static bool DarkTonicResonanceAudioPackageInstalled() { return false; } public static void AddResonanceAudioSourceToVariation(SoundGroupVariation variation) { return; } public static void AddResonanceAudioSourceToAllVariations() { return; } public static void RemoveResonanceAudioSourceFromAllVariations() { return; } public static void CopyResonanceAudioSource(DynamicGroupVariation sourceVariation, DynamicGroupVariation destVariation) { return; } public static void CopyResonanceAudioSource(DynamicGroupVariation sourceVariation, SoundGroupVariation destVariation) { return; } public static void CopyResonanceAudioSource(SoundGroupVariation sourceVariation, DynamicGroupVariation destVariation) { return; } } /*! \endcond */