                     
a      X      
         0.0.0 ţ˙˙˙      ˙˙0v˛,ž|pŘäAĘ@Ă3   Ë          7  ˙˙˙˙                 Ś ˛                       E                    Ţ  )                     . 2                     ;   a                    Ţ  )                     . 2                      r                    Ţ  )      	               . 2      
               H Ť ˙˙˙˙             1  1  ˙˙˙˙   @           Ţ                     Q  j                    ń  P   ˙˙˙˙   Ŕ           1  1  ˙˙˙˙               Ţ                       j  ˙˙˙˙               b     ˙˙˙˙               H x   ˙˙˙˙              1  1  ˙˙˙˙   @            Ţ                      Q  j                     H }   ˙˙˙˙              1  1  ˙˙˙˙   @            Ţ                      Q  j                     H    ˙˙˙˙              1  1  ˙˙˙˙   @            Ţ                      Q  j                     y 
                     Ţ  )      !               . 2      "                   ˙˙˙˙#   @          1  1  ˙˙˙˙$               Ţ      %               . j     &               H    ˙˙˙˙'              1  1  ˙˙˙˙(   @            Ţ      )                Q  j     *                H ¤   ˙˙˙˙+              1  1  ˙˙˙˙,   @            Ţ      -                Q  j     .                H ś   ˙˙˙˙/              1  1  ˙˙˙˙0   @            Ţ      1                Q  j     2              TextScriptImporter PPtr<EditorExtension> m_FileID m_PathID PPtr<PrefabInstance> m_ExternalObjects SourceAssetIdentifier type assembly name m_UsedFileIDs m_UserData m_AssetBundleName m_AssetBundleVariant     1    ˙˙eFź_1Ch_Ţ$   =      O 7  ˙˙˙˙                 Ś ˛                        E                    Ţ                       .                      (   a                    Ţ                       .                       r                    Ţ        	               .       
               H Ť ˙˙˙˙             1  1  ˙˙˙˙   @           Ţ                     Q  j                    H ę ˙˙˙˙             1  1  ˙˙˙˙   @           Ţ                     Q  j                  PPtr<EditorExtension> m_FileID m_PathID PPtr<PrefabInstance>                          H        ÄJ     H       p	                                                                                     ÄJ                                                        	   CHANGELOG   4	  # Changelog

## [1.0.0] - 2023-05-17
### Added
- Added a new event to the Aseprite Importer which is fired at the last import process step.
- Made the Aseprite file property publicly available.
- Made the Aseprite file parsing API publicly available.

### Fixed
- Fixed an issue where the Animation Window would no longer detect Animation Clips on a prefab. (DANB-458)

## [1.0.0-pre.4] - 2023-04-16
### Added
- Added a property to set the padding within each generated SpriteRect.
- Added an option to select import mode for the file, either Animated Sprite or Sprite Sheet.

### Fixed
- Fixed an issue where the platform settings could not be modified. (DANB-445)
- Fixed an issue where the Animation Events would be generated with the wrong time stamp.

## [1.0.0-pre.3] - 2023-03-23
### Added
- Bursted the texture generation tasks, to speed up importation of Aseprite files. (Note: Only for Unity 2022.2 and newer).
- Layer blend modes are now supported with Import Mode: Merge Frames.
- Added ability to generate Animation Events from Cell user data.
- Added ability to export Animator Controller and/or Animation Clips.
- Added canvasSize to the Aseprite Importer's public API.

### Fixed
- Fixed an issue where the last frame in a generated Animation Clip would receive an incorrect length. (DANB-434)
- Improved the background importer, so that it only imports modified Aseprite files in the background.

## [1.0.0-pre.2] - 2023-02-27
### Added
- Added support for individual frame timings in animation clips.
- Added support for layer groups.
- Added support for Layer & Cel opacity.
- Added support for repeating/non repeating tags/clips.

### Changed
- The importer UI is now re-written in UI Toolkit.
- If a Model Prefab only contains one SpriteRenderer, all components will be placed on the root GameObject, rather than generating a single GameObject to house them.
- A Sorting Group component is added by default to Model Prefabs with more than one Sprite Renderer.

### Fixed
- Fixed an issue where renaming an Asperite file in Unity would throw a null reference exception. (DANB-384)
- Fixed an issue where the background importer would import assets even when Unity Editor has focus.
- Fixed an issue where the Pixels Per Unit value could be set to invalid values.

## [1.0.0-pre.1] - 2023-01-06
### Added
- First release of this package.