using UnityEngine; namespace DarkTonic.MasterAudio.Examples { public class MA_DestroyFinishedParticle : MonoBehaviour { private ParticleSystem particles; // Update is called once per frame void Awake() { this.useGUILayout = false; this.particles = this.GetComponent(); } void Update() { if (!this.particles.IsAlive()) { Destroy(this.gameObject); } } } }