﻿using UnityEngine;
using NodeCanvas.Framework;
using ParadoxNotion.Design;
using DarkTonic.MasterAudio;

namespace NodeCanvas.Tasks.MasterAudioIntegration{

	[Category("MasterAudio/Everything")]
	[Icon("MasterAudio")]
	public class PauseEverything : ActionTask {

		protected override void OnExecute(){
			MasterAudio.PauseEverything();
			EndAction();
		}
	}
}