﻿using UnityEngine;
using NodeCanvas.Framework;
using ParadoxNotion.Design;
using DarkTonic.MasterAudio;

namespace NodeCanvas.Tasks.MasterAudioIntegration{

	[Category("MasterAudio")]
	[Icon("MasterAudio")]
	public class FireCustomEvent : ActionTask {

		[RequiredField]
		public BBParameter<string> customEventName;
		public BBParameter<Transform> eventOrigin;

		protected override string info{
			get {return string.Format("Fire {0} Event", customEventName);}
		}

		protected override void OnExecute(){
			MasterAudio.FireCustomEvent(customEventName.value, eventOrigin.value);
			EndAction();
		}
	}
}