using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.EventSystems; using DG.Tweening; using Unity.VisualScripting; using UnityEngine.Tilemaps; using DG.Tweening.Plugins.Options; using UnityEngine.SocialPlatforms; using DarkTonic.MasterAudio; using UnityEngine.SceneManagement; public class MenuManager : MonoBehaviour { public GameObject PattenSet; public float patternSpeed; private SpriteRenderer[] spriteRenderers; private Vector3[] initialScales; public GameObject UiGameSet; public GameObject UiAchivement; public GameObject UiOptionSet; private GameObject openedUI; public Slider UiSliderSfx; public Slider UiSliderBgm; void Awake() { UiGameSet.transform.DOScale(Vector3.zero, 0f); UiOptionSet.transform.DOScale(Vector3.zero, 0f); UiAchivement.transform.DOScale(Vector3.zero, 0f); //MasterAudio.PlaySound("Bgm_title", 0.7f, null, 1.5f); UiSliderSfx.value = 1f; UiSliderBgm.value = 1f; } private void Start() { DOTween.SetTweensCapacity(500, 50); spriteRenderers = PattenSet.GetComponentsInChildren(); MasterAudio.PlaySound("BGM_TITLE", 0.7f, null, 1.0f); foreach (SpriteRenderer renderer in spriteRenderers) { renderer.DOColor(new Color(1f, 1f, 1f, 1f), 2.5f).SetDelay(3f); } initialScales = new Vector3[spriteRenderers.Length]; for (int i = 0; i < spriteRenderers.Length; i++) { initialScales[i] = spriteRenderers[i].transform.localScale; spriteRenderers[i].transform.localScale *= 0.1f; // ÃÖÃÊ Å©±â¸¦ 10%·Î Á¶Àý } // ¿ø·¡ Å©±â·Î µ¹¾Æ°¡´Â ¾Ö´Ï¸ÞÀ̼ÇÀ» ½ÇÇàÇÕ´Ï´Ù. for (int i = 0; i < spriteRenderers.Length; i++) { spriteRenderers[i].transform.DOScale(initialScales[i], 4.0f); } } public void InitBtnState() { EventSystem.current.SetSelectedGameObject(null); } public void GameBtnClick() { CloseOpenedUI(); UiGameSet.transform.DOScale(Vector3.one, 0.5f).SetEase(Ease.OutBack); MasterAudio.PlaySound("SFX_Click", 1f, null); openedUI = UiGameSet; } public void OptionBtnClick() { CloseOpenedUI(); UiOptionSet.transform.DOScale(Vector3.one, 0.5f).SetEase(Ease.OutBack); MasterAudio.PlaySound("SFX_Click", 1f, null); openedUI = UiOptionSet; } public void AchivementBtnClick() { CloseOpenedUI(); UiAchivement.transform.DOScale(Vector3.one, 0.5f).SetEase(Ease.OutBack); MasterAudio.PlaySound("SFX_Click", 1f, null); openedUI = UiAchivement; } public void ExitBtnClick() { MasterAudio.PlaySound("SFX_UI_Back", 1f, null); /* if (UiGameSet.transform.localScale== Vector3.one) { UiGameSet.transform.DOScale(Vector3.zero, 0.2f).SetEase(Ease.InBack); } else if (UiAchivement.transform.localScale == Vector3.one) { UiAchivement.transform.DOScale(Vector3.zero, 0.2f).SetEase(Ease.InBack); } else if (UiOptionSet.transform.localScale == Vector3.one) { UiOptionSet.transform.DOScale(Vector3.zero, 0.2f).SetEase(Ease.InBack); }*/ if(openedUI!= null) { openedUI.transform.DOScale(Vector3.zero, 0.2f).SetEase(Ease.InBack); openedUI = null; } else { //Application.Quit(); } } public void NewBtnClick() { MasterAudio.PlaySound("SFX_GameStart", 0.7f, null); StartCoroutine(LoadSceneAfterDelay(2, 1.0f)); } private IEnumerator LoadSceneAfterDelay(int sceneIndex, float delay) { yield return new WaitForSeconds(delay); MasterAudio.StopAllOfSound("BGM_TITLE"); SceneManager.LoadScene(sceneIndex); } public void SfxSliderChange() { MasterAudio.MasterVolumeLevel = UiSliderSfx.value; } public void BgmSliderChange() { MasterAudio.PlaylistMasterVolume = UiSliderBgm.value; } private void CloseOpenedUI() { if(openedUI != null) { openedUI.transform.DOScale(Vector3.zero, 0.2f).SetEase(Ease.InBack); openedUI = null; } } }