using System.Collections; using DarkTonic.MasterAudio; using DG.Tweening; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class WorldMap : MonoBehaviour { public void LoadNextScene() { MasterAudio.PlaySound("SFX_Click", 1f, null); // ´ÙÀ½ ¾ÀÀ¸·Î À̵¿ StartCoroutine(LoadSceneAfterDelay(5, 0.1f)); } public void LoadBeforeScene() { MasterAudio.PlaySound("SFX_UI_Back", 1f, null); // ´ÙÀ½ ¾ÀÀ¸·Î À̵¿ StartCoroutine(LoadSceneAfterDelay(3, 0.1f)); } private IEnumerator LoadSceneAfterDelay(int sceneIndex, float delay) { yield return new WaitForSeconds(delay); SceneManager.LoadScene(sceneIndex); } }