/*! \cond PRIVATE */ using System; // ReSharper disable once RedundantUsingDirective using System.Collections.Generic; using UnityEngine.Audio; // ReSharper disable once CheckNamespace namespace DarkTonic.MasterAudio { [Serializable] // ReSharper disable once CheckNamespace public class AudioEvent { // ReSharper disable InconsistentNaming public string actionName = "Your action name"; public bool isExpanded = true; public string soundType = MasterAudio.NoGroupName; public bool allPlaylistControllersForGroupCmd = false; public bool allSoundTypesForGroupCmd = false; public bool allSoundTypesForBusCmd = false; public float volume = 1.0f; public bool useFixedPitch = false; public float pitch = 1f; public EventSounds.GlidePitchType glidePitchType = EventSounds.GlidePitchType.None; public float targetGlidePitch = 1f; public float pitchGlideTime = 1f; public float delaySound = 0f; public MasterAudio.EventSoundFunctionType currentSoundFunctionType = MasterAudio.EventSoundFunctionType.PlaySound; public MasterAudio.PlaylistCommand currentPlaylistCommand = MasterAudio.PlaylistCommand.None; public MasterAudio.SoundGroupCommand currentSoundGroupCommand = MasterAudio.SoundGroupCommand.None; public MasterAudio.BusCommand currentBusCommand = MasterAudio.BusCommand.None; public MasterAudio.CustomEventCommand currentCustomEventCommand = MasterAudio.CustomEventCommand.None; public MasterAudio.GlobalCommand currentGlobalCommand = MasterAudio.GlobalCommand.None; public MasterAudio.UnityMixerCommand currentMixerCommand = MasterAudio.UnityMixerCommand.None; public AudioMixerSnapshot snapshotToTransitionTo = null; public float snapshotTransitionTime = 1f; public List snapshotsToBlend = new List() { new MA_SnapshotInfo(null, 1f) }; public MasterAudio.PersistentSettingsCommand currentPersistentSettingsCommand = MasterAudio.PersistentSettingsCommand.None; public string busName = string.Empty; public string playlistName = string.Empty; public string playlistControllerName = string.Empty; public bool startPlaylist = true; public float fadeVolume = 0f; public float fadeTime = 1f; public float minAge = 1f; public bool stopAfterFade = false; public bool restoreVolumeAfterFade = false; public bool fireCustomEventAfterFade = false; public TargetVolumeMode targetVolMode = TargetVolumeMode.UseSliderValue; public string clipName = "[None]"; public EventSounds.VariationType variationType = EventSounds.VariationType.PlayRandom; public string variationName = string.Empty; public float colliderMaxDistance; public bool showSphereGizmo = false; // custom event fields public string theCustomEventName = string.Empty; // ReSharper restore InconsistentNaming public bool logDupeEventFiring = true; public enum TargetVolumeMode { UseSliderValue, UseSpecificValue } [Serializable] public class MA_SnapshotInfo { public AudioMixerSnapshot snapshot; public float weight; public MA_SnapshotInfo(AudioMixerSnapshot snap, float wt) { snapshot = snap; weight = wt; } } public bool IsFadeCommand { get { if (currentSoundFunctionType == MasterAudio.EventSoundFunctionType.PlaylistControl && currentPlaylistCommand == MasterAudio.PlaylistCommand.FadeToVolume) { return true; } if (currentSoundFunctionType == MasterAudio.EventSoundFunctionType.BusControl && currentBusCommand == MasterAudio.BusCommand.FadeToVolume) { return true; } if (currentSoundFunctionType == MasterAudio.EventSoundFunctionType.GroupControl && ( currentSoundGroupCommand == MasterAudio.SoundGroupCommand.FadeToVolume || currentSoundGroupCommand == MasterAudio.SoundGroupCommand.FadeOutAllOfSound || currentSoundGroupCommand == MasterAudio.SoundGroupCommand.FadeOutSoundGroupOfTransform)) { return true; } return false; } } } } /*! \endcond */