IdleGirl/ProjectSettings/BuildReportToolOptions.xml

94 lines
6.2 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<BuildReportToolOptions xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<BuildReportFolderName>UnityBuildReports</BuildReportFolderName>
<SaveType>0</SaveType>
<CollectBuildInfo>true</CollectBuildInfo>
<CalculateAssetDependencies>true</CalculateAssetDependencies>
<CalculateAssetDependenciesOnUnusedToo>false</CalculateAssetDependenciesOnUnusedToo>
<CollectTextureImportSettings>true</CollectTextureImportSettings>
<CollectTextureImportSettingsOnUnusedToo>false</CollectTextureImportSettingsOnUnusedToo>
<CollectMeshData>true</CollectMeshData>
<CollectMeshDataOnUnusedToo>false</CollectMeshDataOnUnusedToo>
<GetProjectSettings>true</GetProjectSettings>
<IncludeUsedAssetsInReportCreation>true</IncludeUsedAssetsInReportCreation>
<IncludeUnusedAssetsInReportCreation>true</IncludeUnusedAssetsInReportCreation>
<IncludeUnusedPrefabsInReportCreation>true</IncludeUnusedPrefabsInReportCreation>
<IncludeBuildSizeInReportCreation>true</IncludeBuildSizeInReportCreation>
<IncludeSvnInUnused>true</IncludeSvnInUnused>
<IncludeGitInUnused>true</IncludeGitInUnused>
<IncludeBuildReportToolAssetsInUnused>true</IncludeBuildReportToolAssetsInUnused>
<GetSizeBeforeBuildForUsedAssets>true</GetSizeBeforeBuildForUsedAssets>
<GetImportedSizesForUnusedAssets>true</GetImportedSizesForUnusedAssets>
<IgnorePatternsForUnused />
<FileFilterNameForTextureData>Textures</FileFilterNameForTextureData>
<ShowTextureColumnTextureType>true</ShowTextureColumnTextureType>
<ShowTextureColumnIsSRGB>false</ShowTextureColumnIsSRGB>
<ShowTextureColumnAlphaSource>false</ShowTextureColumnAlphaSource>
<ShowTextureColumnAlphaIsTransparency>false</ShowTextureColumnAlphaIsTransparency>
<ShowTextureColumnIgnorePngGamma>false</ShowTextureColumnIgnorePngGamma>
<ShowTextureColumnNPotScale>false</ShowTextureColumnNPotScale>
<ShowTextureColumnIsReadable>false</ShowTextureColumnIsReadable>
<ShowTextureColumnMipMapGenerated>false</ShowTextureColumnMipMapGenerated>
<ShowTextureColumnMipMapFilter>false</ShowTextureColumnMipMapFilter>
<ShowTextureColumnStreamingMipMaps>false</ShowTextureColumnStreamingMipMaps>
<ShowTextureColumnBorderMipMaps>false</ShowTextureColumnBorderMipMaps>
<ShowTextureColumnPreserveCoverageMipMaps>false</ShowTextureColumnPreserveCoverageMipMaps>
<ShowTextureColumnFadeOutMipMaps>false</ShowTextureColumnFadeOutMipMaps>
<ShowTextureColumnSpriteImportMode>false</ShowTextureColumnSpriteImportMode>
<ShowTextureColumnSpritePackingTag>false</ShowTextureColumnSpritePackingTag>
<ShowTextureColumnSpritePixelsPerUnit>false</ShowTextureColumnSpritePixelsPerUnit>
<ShowTextureColumnQualifiesForSpritePacking>false</ShowTextureColumnQualifiesForSpritePacking>
<ShowTextureColumnWrapMode>false</ShowTextureColumnWrapMode>
<ShowTextureColumnWrapModeU>false</ShowTextureColumnWrapModeU>
<ShowTextureColumnWrapModeV>false</ShowTextureColumnWrapModeV>
<ShowTextureColumnWrapModeW>false</ShowTextureColumnWrapModeW>
<ShowTextureColumnFilterMode>false</ShowTextureColumnFilterMode>
<ShowTextureColumnAnisoLevel>false</ShowTextureColumnAnisoLevel>
<ShowTextureColumnMaxTextureSize>false</ShowTextureColumnMaxTextureSize>
<ShowTextureColumnResizeAlgorithm>false</ShowTextureColumnResizeAlgorithm>
<ShowTextureColumnTextureFormat>true</ShowTextureColumnTextureFormat>
<ShowTextureColumnCompressionType>false</ShowTextureColumnCompressionType>
<ShowTextureColumnCompressionIsCrunched>false</ShowTextureColumnCompressionIsCrunched>
<ShowTextureColumnCompressionQuality>false</ShowTextureColumnCompressionQuality>
<ShowTextureColumnImportedWidthAndHeight>true</ShowTextureColumnImportedWidthAndHeight>
<ShowTextureColumnRealWidthAndHeight>false</ShowTextureColumnRealWidthAndHeight>
<FileFilterNameForMeshData>Models</FileFilterNameForMeshData>
<ShowMeshColumnMeshFilterCount>false</ShowMeshColumnMeshFilterCount>
<ShowMeshColumnSkinnedMeshRendererCount>false</ShowMeshColumnSkinnedMeshRendererCount>
<ShowMeshColumnSubMeshCount>true</ShowMeshColumnSubMeshCount>
<ShowMeshColumnVertexCount>false</ShowMeshColumnVertexCount>
<ShowMeshColumnTriangleCount>true</ShowMeshColumnTriangleCount>
<ShowMeshColumnAnimationType>false</ShowMeshColumnAnimationType>
<ShowMeshColumnAnimationClipCount>true</ShowMeshColumnAnimationClipCount>
<ShowColumnAssetPath>true</ShowColumnAssetPath>
<ShowColumnSizeBeforeBuild>true</ShowColumnSizeBeforeBuild>
<ShowColumnSizeInBuild>true</ShowColumnSizeInBuild>
<ShowColumnUnusedRawSize>true</ShowColumnUnusedRawSize>
<ShowColumnUnusedImportedSize>true</ShowColumnUnusedImportedSize>
<SearchType>100</SearchType>
<SearchFilenameOnly>true</SearchFilenameOnly>
<SearchCaseSensitive>false</SearchCaseSensitive>
<ShowProjectSettingsInMultipleColumns>true</ShowProjectSettingsInMultipleColumns>
<LogMessagePaginationLength>100</LogMessagePaginationLength>
<FilterToUseInt>0</FilterToUseInt>
<AssetListPaginationLength>300</AssetListPaginationLength>
<ProcessUnusedAssetsInBatches>true</ProcessUnusedAssetsInBatches>
<UnusedAssetsEntriesPerBatch>10000</UnusedAssetsEntriesPerBatch>
<DoubleClickOnAssetWillPing>false</DoubleClickOnAssetWillPing>
<AssetUsageLabelType>0</AssetUsageLabelType>
<ShowAssetPrimaryUsersInTooltipIfAvailable>true</ShowAssetPrimaryUsersInTooltipIfAvailable>
<ShowTooltipThumbnail>true</ShowTooltipThumbnail>
<ShowThumbnailOnHoverType>0</ShowThumbnailOnHoverType>
<TooltipThumbnailWidth>256</TooltipThumbnailWidth>
<TooltipThumbnailHeight>256</TooltipThumbnailHeight>
<TooltipThumbnailZoomedInWidth>512</TooltipThumbnailZoomedInWidth>
<TooltipThumbnailZoomedInHeight>512</TooltipThumbnailZoomedInHeight>
<NumberOfTopLargestUsedAssetsToShow>10</NumberOfTopLargestUsedAssetsToShow>
<NumberOfTopLargestUnusedAssetsToShow>10</NumberOfTopLargestUnusedAssetsToShow>
<AllowDeletingOfUsedAssets>false</AllowDeletingOfUsedAssets>
<ShowImportedSizeForUsedAssets>false</ShowImportedSizeForUsedAssets>
<AutoShowWindowAfterNormalBuild>true</AutoShowWindowAfterNormalBuild>
<AutoResortAssetsWhenUnityEditorRegainsFocus>false</AutoResortAssetsWhenUnityEditorRegainsFocus>
<UseThreadedReportGeneration>true</UseThreadedReportGeneration>
<UseThreadedFileLoading>false</UseThreadedFileLoading>
</BuildReportToolOptions>