IdleGirl/Assets/Plugins/Editor/DarkTonic/MasterAudio/MasterCustomEventPropertyDr...

97 lines
3.2 KiB
C#

using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace DarkTonic.MasterAudio.EditorScripts
{
[CustomPropertyDrawer(typeof(MasterCustomEventAttribute))]
// ReSharper disable once CheckNamespace
public class MasterCustomEventPropertyDrawer : PropertyDrawer
{
// ReSharper disable once InconsistentNaming
public int index;
// ReSharper disable once InconsistentNaming
public bool typeIn;
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
{
if (!typeIn)
{
return base.GetPropertyHeight(property, label);
}
return base.GetPropertyHeight(property, label) + 16;
}
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
var ma = MasterAudio.SafeInstance;
// ReSharper disable once RedundantAssignment
var groupName = "[Type In]";
var eventNames = new List<string>();
var labelText = label.text;
if (ma != null)
{
eventNames.AddRange(ma.CustomEventNames);
}
else
{
eventNames.AddRange(MasterAudio.CustomEventHardCodedNames);
labelText += " (MA not in Scene)";
}
var creators = Object.FindObjectsOfType(typeof(DynamicSoundGroupCreator)) as DynamicSoundGroupCreator[];
// ReSharper disable once PossibleNullReferenceException
foreach (var dsgc in creators)
{
foreach (var custom in dsgc.customEventsToCreate)
{
eventNames.Add(custom.EventName);
}
}
eventNames.Sort();
if (eventNames.Count > 1)
{ // "type in" back to index 0 (sort puts it at #1)
eventNames.Insert(0, eventNames[1]);
}
if (eventNames.Count == 0)
{
index = -1;
typeIn = false;
property.stringValue = EditorGUI.TextField(position, labelText, property.stringValue);
return;
}
index = eventNames.IndexOf(property.stringValue);
if (typeIn || index == -1)
{
index = 0;
typeIn = true;
position.height -= 16;
}
index = EditorGUI.Popup(position, labelText, index, eventNames.ToArray());
groupName = eventNames[index];
switch (groupName)
{
case "[Type In]":
typeIn = true;
position.yMin += 16;
position.height += 16;
EditorGUI.BeginChangeCheck();
property.stringValue = EditorGUI.TextField(position, labelText, property.stringValue);
EditorGUI.EndChangeCheck();
break;
default:
typeIn = false;
property.stringValue = groupName;
break;
}
}
}
}