IdleGirl/Assets/Plugins/Editor/DarkTonic/MasterAudio/SoundGroupVariationInspecto...

745 lines
34 KiB
C#

using UnityEditor;
using UnityEngine;
namespace DarkTonic.MasterAudio.EditorScripts
{
[CustomEditor(typeof(SoundGroupVariation))]
// ReSharper disable once CheckNamespace
public class SoundGroupVariationInspector : Editor
{
private SoundGroupVariation _variation;
private MasterAudio _ma;
// ReSharper disable once FunctionComplexityOverflow
public override void OnInspectorGUI()
{
EditorGUI.indentLevel = 0;
var isDirty = false;
_variation = (SoundGroupVariation)target;
if (MasterAudioInspectorResources.LogoTexture != null)
{
DTGUIHelper.ShowHeaderTexture(MasterAudioInspectorResources.LogoTexture);
}
var parentGroup = _variation.ParentGroup;
if (parentGroup == null)
{
DTGUIHelper.ShowLargeBarAlert("This file cannot be edited in Project View.");
return;
}
var isVideoPlayersGroup = DTGUIHelper.IsVideoPlayersGroup(_variation.ParentGroup.GameObjectName);
AudioSource previewer;
EditorGUILayout.BeginHorizontal(EditorStyles.toolbar);
GUI.contentColor = DTGUIHelper.BrightButtonColor;
if (GUILayout.Button(new GUIContent("Back to Group", "Select Group in Hierarchy"), EditorStyles.toolbarButton, GUILayout.Width(90)))
{
Selection.activeObject = _variation.transform.parent.gameObject;
}
GUILayout.FlexibleSpace();
if (Application.isPlaying)
{
if (isVideoPlayersGroup && DTMonoHelper.IsActive(_variation.gameObject))
{
GUI.color = Color.green;
var label = "Playing";
EditorGUILayout.LabelField(label,
EditorStyles.miniButtonMid, GUILayout.Height(16), GUILayout.Width(240));
} else if (_variation.IsPlaying && _variation.VarAudio.clip != null) {
// wait for Resource files to load
GUI.color = Color.green;
var label = "Playing ({0}%)";
if (_variation.IsPaused)
{
GUI.color = Color.yellow;
label = "Paused ({0}%)";
}
var percentagePlayed = (int)(_variation.VarAudio.time / _variation.VarAudio.clip.length * 100);
EditorGUILayout.LabelField(string.Format(label, percentagePlayed),
EditorStyles.miniButtonMid, GUILayout.Height(16), GUILayout.Width(240));
_variation.frames++;
isDirty = true;
GUI.color = DTGUIHelper.BrightButtonColor;
if (_variation.ObjectToFollow != null || _variation.ObjectToTriggerFrom != null)
{
if (GUILayout.Button("Select Caller", EditorStyles.toolbarButton, GUILayout.Width(80)))
{
if (_variation.ObjectToFollow != null)
{
Selection.activeGameObject = _variation.ObjectToFollow.gameObject;
}
else
{
Selection.activeGameObject = _variation.ObjectToTriggerFrom.gameObject;
}
}
}
}
else
{
GUI.color = Color.red;
EditorGUILayout.LabelField("Not playing", EditorStyles.miniButtonMid, GUILayout.Height(16), GUILayout.Width(240));
}
}
GUI.color = Color.white;
GUI.contentColor = Color.white;
_ma = MasterAudio.Instance;
var maInScene = _ma != null;
if (maInScene)
{
var buttonPressed = DTGUIHelper.AddVariationButtons();
switch (buttonPressed)
{
case DTGUIHelper.DTFunctionButtons.Play:
if (DTGUIHelper.IsVideoPlayersGroup(_variation.ParentGroup.GameObjectName))
{
break;
}
previewer = MasterAudioInspector.GetPreviewer();
if (Application.isPlaying)
{
MasterAudio.PlaySound3DAtVector3AndForget(_variation.ParentGroup.GameObjectName, previewer.transform.position, 1f, null, 0f, _variation.name);
}
else
{
isDirty = true;
var randPitch = GetRandomPreviewPitch(_variation);
var varVol = GetRandomPreviewVolume(_variation);
if (previewer != null)
{
MasterAudioInspector.StopPreviewer();
previewer.pitch = randPitch;
}
var calcVolume = varVol * parentGroup.groupMasterVolume;
switch (_variation.audLocation)
{
case MasterAudio.AudioLocation.ResourceFile:
if (previewer != null)
{
var fileName = AudioResourceOptimizer.GetLocalizedFileName(_variation.useLocalization, _variation.resourceFileName);
var resClip = Resources.Load(fileName) as AudioClip;
DTGUIHelper.PlaySilentWakeUpPreview(previewer, resClip);
previewer.PlayOneShot(resClip, calcVolume);
}
break;
case MasterAudio.AudioLocation.Clip:
if (previewer != null)
{
DTGUIHelper.PlaySilentWakeUpPreview(previewer, _variation.VarAudio.clip);
previewer.PlayOneShot(_variation.VarAudio.clip, calcVolume);
}
break;
#if ADDRESSABLES_ENABLED
case MasterAudio.AudioLocation.Addressable:
DTGUIHelper.PreviewAddressable(_variation.audioClipAddressable, previewer, calcVolume);
break;
#endif
}
}
break;
case DTGUIHelper.DTFunctionButtons.Stop:
if (DTGUIHelper.IsVideoPlayersGroup(_variation.ParentGroup.GameObjectName))
{
break;
}
if (Application.isPlaying)
{
MasterAudio.StopAllOfSound(_variation.transform.parent.name);
}
else
{
MasterAudioInspector.StopPreviewer();
}
break;
}
}
EditorGUILayout.EndHorizontal();
DTGUIHelper.HelpHeader("https://www.dtdevtools.com/docs/masteraudio/SoundGroupVariations.htm", "https://www.dtdevtools.com/API/masteraudio/class_dark_tonic_1_1_master_audio_1_1_sound_group_variation.html");
if (!isVideoPlayersGroup)
{
if (maInScene && !Application.isPlaying)
{
DTGUIHelper.ShowColorWarning(MasterAudio.PreviewText);
}
if (!Application.isPlaying)
{
var newAlias = EditorGUILayout.TextField("Clip Id (optional)", _variation.clipAlias);
if (newAlias != _variation.clipAlias)
{
AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Clip Id");
_variation.clipAlias = newAlias;
}
}
var oldLocation = _variation.audLocation;
EditorGUILayout.BeginHorizontal();
if (!Application.isPlaying)
{
var newLocation =
(MasterAudio.AudioLocation)EditorGUILayout.EnumPopup("Audio Origin", _variation.audLocation);
if (newLocation != oldLocation)
{
AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Audio Origin");
_variation.audLocation = newLocation;
}
}
else
{
EditorGUILayout.LabelField("Audio Origin", _variation.audLocation.ToString());
}
DTGUIHelper.AddHelpIconNoStyle("https://www.dtdevtools.com/docs/masteraudio/SoundGroupVariations.htm#AudioOrigin");
EditorGUILayout.EndHorizontal();
if (oldLocation != _variation.audLocation && oldLocation == MasterAudio.AudioLocation.Clip)
{
if (_variation.VarAudio.clip != null)
{
Debug.Log("Audio clip removed to prevent unnecessary memory usage.");
}
_variation.VarAudio.clip = null;
}
switch (_variation.audLocation)
{
case MasterAudio.AudioLocation.Clip:
var newClip = (AudioClip)EditorGUILayout.ObjectField("Audio Clip", _variation.VarAudio.clip, typeof(AudioClip), false);
if (newClip != _variation.VarAudio.clip)
{
AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation.VarAudio, "assign Audio Clip");
_variation.VarAudio.clip = newClip;
}
break;
#if ADDRESSABLES_ENABLED
case MasterAudio.AudioLocation.Addressable:
serializedObject.Update();
EditorGUILayout.PropertyField(serializedObject.FindProperty(nameof(SoundGroupVariation.audioClipAddressable)), true);
serializedObject.ApplyModifiedProperties();
if (!DTGUIHelper.IsAddressableTypeValid(_variation.audioClipAddressable, _variation.GameObjectName)) {
_variation.audioClipAddressable = null;
isDirty = true;
}
break;
#endif
case MasterAudio.AudioLocation.ResourceFile:
EditorGUILayout.BeginVertical();
var anEvent = Event.current;
GUI.color = DTGUIHelper.DragAreaColor;
var dragArea = GUILayoutUtility.GetRect(0f, 20f, GUILayout.ExpandWidth(true));
GUI.Box(dragArea, "Drag Resource Audio clip here to use its name!");
GUI.color = Color.white;
string newFilename;
switch (anEvent.type)
{
case EventType.DragUpdated:
case EventType.DragPerform:
if (!dragArea.Contains(anEvent.mousePosition))
{
break;
}
DragAndDrop.visualMode = DragAndDropVisualMode.Copy;
if (anEvent.type == EventType.DragPerform)
{
DragAndDrop.AcceptDrag();
foreach (var dragged in DragAndDrop.objectReferences)
{
// ReSharper disable once ExpressionIsAlwaysNull
var aClip = dragged as AudioClip;
// ReSharper disable once ConditionIsAlwaysTrueOrFalse
if (aClip == null)
{
continue;
}
// ReSharper disable HeuristicUnreachableCode
var useLocalization = false;
newFilename = DTGUIHelper.GetResourcePath(aClip, ref useLocalization);
if (string.IsNullOrEmpty(newFilename))
{
newFilename = aClip.CachedName();
}
AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Resource filename");
_variation.resourceFileName = newFilename;
_variation.useLocalization = useLocalization;
break;
// ReSharper restore HeuristicUnreachableCode
}
}
Event.current.Use();
break;
}
EditorGUILayout.EndVertical();
newFilename = EditorGUILayout.TextField("Resource Filename", _variation.resourceFileName);
if (newFilename != _variation.resourceFileName)
{
AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Resource filename");
_variation.resourceFileName = newFilename;
}
EditorGUI.indentLevel = 1;
var newLocal = EditorGUILayout.Toggle("Use Localized Folder", _variation.useLocalization);
if (newLocal != _variation.useLocalization)
{
AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "toggle Use Localized Folder");
_variation.useLocalization = newLocal;
}
break;
}
EditorGUI.indentLevel = 0;
var newProbability = EditorGUILayout.IntSlider("Probability to Play (%)", _variation.probabilityToPlay, 0, 100);
if (newProbability != _variation.probabilityToPlay)
{
AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Probability to Play (%)");
_variation.probabilityToPlay = newProbability;
}
if (_variation.probabilityToPlay < 100)
{
DTGUIHelper.ShowLargeBarAlert("Since Probability to Play is less than 100%, you will not always hear this Variation when it's selected to play.");
}
}
var newVolume = DTGUIHelper.DisplayVolumeField(_variation.VarAudio.volume, DTGUIHelper.VolumeFieldType.None, MasterAudio.MixerWidthMode.Normal, 0f, true);
if (newVolume != _variation.VarAudio.volume)
{
AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation.VarAudio, "change Volume");
_variation.VarAudio.volume = newVolume;
}
if (isVideoPlayersGroup)
{
DTGUIHelper.ShowColorWarning("This is the specially named Sound Group for Video Players. Most controls for this Sound Group cannot be used for Video Players and are hidden.");
}
if (!isVideoPlayersGroup)
{
var newPitch = DTGUIHelper.DisplayPitchField(_variation.VarAudio.pitch);
if (newPitch != _variation.VarAudio.pitch)
{
AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation.VarAudio, "change Pitch");
_variation.VarAudio.pitch = newPitch;
}
if (parentGroup.curVariationMode == MasterAudioGroup.VariationMode.LoopedChain)
{
DTGUIHelper.ShowLargeBarAlert(MasterAudio.LoopDisabledLoopedChain);
}
else if (_variation.useRandomStartTime && _variation.randomEndPercent != 100f)
{
DTGUIHelper.ShowLargeBarAlert(MasterAudio.LoopDisabledCustomEnd);
}
else
{
var newLoop = EditorGUILayout.Toggle("Loop Clip", _variation.VarAudio.loop);
if (newLoop != _variation.VarAudio.loop)
{
AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation.VarAudio, "toggle Loop");
_variation.VarAudio.loop = newLoop;
}
}
EditorGUILayout.BeginHorizontal();
var newWeight = EditorGUILayout.IntSlider("Voices / Weight", _variation.weight, 0, 100);
DTGUIHelper.AddHelpIconNoStyle("https://www.dtdevtools.com/docs/masteraudio/SoundGroupVariations.htm#Voices");
EditorGUILayout.EndHorizontal();
if (newWeight != _variation.weight)
{
AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Voices / Weight");
_variation.weight = newWeight;
}
DTGUIHelper.StartGroupHeader();
var newUseRndPitch = EditorGUILayout.BeginToggleGroup(" Use Random Pitch", _variation.useRandomPitch);
if (newUseRndPitch != _variation.useRandomPitch)
{
AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "toggle Use Random Pitch");
_variation.useRandomPitch = newUseRndPitch;
}
DTGUIHelper.EndGroupHeader();
if (_variation.useRandomPitch)
{
var newMode = (SoundGroupVariation.RandomPitchMode)EditorGUILayout.EnumPopup("Pitch Compute Mode", _variation.randomPitchMode);
if (newMode != _variation.randomPitchMode)
{
AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Pitch Compute Mode");
_variation.randomPitchMode = newMode;
}
var newPitchMin = DTGUIHelper.DisplayPitchField(_variation.randomPitchMin, "Random Pitch Min");
if (newPitchMin != _variation.randomPitchMin)
{
AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Random Pitch Min");
_variation.randomPitchMin = newPitchMin;
if (_variation.randomPitchMax <= _variation.randomPitchMin)
{
_variation.randomPitchMax = _variation.randomPitchMin;
}
}
var newPitchMax = DTGUIHelper.DisplayPitchField(_variation.randomPitchMax, "Random Pitch Max");
if (newPitchMax != _variation.randomPitchMax)
{
AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Random Pitch Max");
_variation.randomPitchMax = newPitchMax;
if (_variation.randomPitchMin > _variation.randomPitchMax)
{
_variation.randomPitchMin = _variation.randomPitchMax;
}
}
}
EditorGUILayout.EndToggleGroup();
DTGUIHelper.StartGroupHeader();
var newUseRndVol = EditorGUILayout.BeginToggleGroup(" Use Random Volume", _variation.useRandomVolume);
if (newUseRndVol != _variation.useRandomVolume)
{
AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "toggle Use Random Volume");
_variation.useRandomVolume = newUseRndVol;
}
DTGUIHelper.EndGroupHeader();
if (_variation.useRandomVolume)
{
var newMode = (SoundGroupVariation.RandomVolumeMode)EditorGUILayout.EnumPopup("Volume Compute Mode", _variation.randomVolumeMode);
if (newMode != _variation.randomVolumeMode)
{
AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Volume Compute Mode");
_variation.randomVolumeMode = newMode;
}
var volMin = 0f;
if (_variation.randomVolumeMode == SoundGroupVariation.RandomVolumeMode.AddToClipVolume)
{
volMin = -1f;
}
var newVolMin = DTGUIHelper.DisplayVolumeField(_variation.randomVolumeMin, DTGUIHelper.VolumeFieldType.None, MasterAudio.MixerWidthMode.Normal, volMin, true, "Random Volume Min");
if (newVolMin != _variation.randomVolumeMin)
{
AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Random Volume Min");
_variation.randomVolumeMin = newVolMin;
if (_variation.randomVolumeMax <= _variation.randomVolumeMin)
{
_variation.randomVolumeMax = _variation.randomVolumeMin;
}
}
var newVolMax = DTGUIHelper.DisplayVolumeField(_variation.randomVolumeMax, DTGUIHelper.VolumeFieldType.None, MasterAudio.MixerWidthMode.Normal, volMin, true, "Random Volume Max");
if (newVolMax != _variation.randomVolumeMax)
{
AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Random Volume Max");
_variation.randomVolumeMax = newVolMax;
if (_variation.randomVolumeMin > _variation.randomVolumeMax)
{
_variation.randomVolumeMin = _variation.randomVolumeMax;
}
}
}
EditorGUILayout.EndToggleGroup();
DTGUIHelper.StartGroupHeader();
var newSilence = EditorGUILayout.BeginToggleGroup(" Use Random Delay", _variation.useIntroSilence);
if (newSilence != _variation.useIntroSilence)
{
AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "toggle Use Random Delay");
_variation.useIntroSilence = newSilence;
}
DTGUIHelper.EndGroupHeader();
if (_variation.useIntroSilence)
{
var newSilenceMin = EditorGUILayout.Slider("Delay Min (sec)", _variation.introSilenceMin, 0f, 100f);
if (newSilenceMin != _variation.introSilenceMin)
{
AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Delay Min (sec)");
_variation.introSilenceMin = newSilenceMin;
if (_variation.introSilenceMin > _variation.introSilenceMax)
{
_variation.introSilenceMax = newSilenceMin;
}
}
var newSilenceMax = EditorGUILayout.Slider("Delay Max (sec)", _variation.introSilenceMax, 0f, 100f);
if (newSilenceMax != _variation.introSilenceMax)
{
AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Delay Max (sec)");
_variation.introSilenceMax = newSilenceMax;
if (_variation.introSilenceMax < _variation.introSilenceMin)
{
_variation.introSilenceMin = newSilenceMax;
}
}
}
EditorGUILayout.EndToggleGroup();
DTGUIHelper.StartGroupHeader();
var newStart = EditorGUILayout.BeginToggleGroup(" Use Custom Start/End Position", _variation.useRandomStartTime);
if (newStart != _variation.useRandomStartTime)
{
AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "toggle Use Custom Start/End Position");
_variation.useRandomStartTime = newStart;
}
DTGUIHelper.EndGroupHeader();
if (_variation.useRandomStartTime)
{
var newMin = EditorGUILayout.Slider("Start Min (%)", _variation.randomStartMinPercent, 0f, 100f);
if (newMin != _variation.randomStartMinPercent)
{
AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Start Min (%)");
_variation.randomStartMinPercent = newMin;
if (_variation.randomStartMaxPercent <= _variation.randomStartMinPercent)
{
_variation.randomStartMaxPercent = _variation.randomStartMinPercent;
}
}
var newMax = EditorGUILayout.Slider("Start Max (%)", _variation.randomStartMaxPercent, 0f, 100f);
if (newMax != _variation.randomStartMaxPercent)
{
AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Start Max (%)");
_variation.randomStartMaxPercent = newMax;
if (_variation.randomStartMinPercent > _variation.randomStartMaxPercent)
{
_variation.randomStartMinPercent = _variation.randomStartMaxPercent;
}
}
var newEnd = EditorGUILayout.Slider("End (%)", _variation.randomEndPercent, 0f, 100f);
if (newEnd != _variation.randomEndPercent || _variation.randomEndPercent < _variation.randomStartMaxPercent)
{
AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change End (%)");
_variation.randomEndPercent = newEnd;
if (_variation.randomEndPercent < _variation.randomStartMaxPercent)
{
_variation.randomEndPercent = _variation.randomStartMaxPercent;
}
}
}
EditorGUILayout.EndToggleGroup();
if (_variation.VarAudio.loop)
{
DTGUIHelper.StartGroupHeader();
newStart = EditorGUILayout.BeginToggleGroup(" Use Finite Looping", _variation.useCustomLooping);
if (newStart != _variation.useCustomLooping)
{
AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation,
"toggle Use Finite Looping");
_variation.useCustomLooping = newStart;
}
DTGUIHelper.EndGroupHeader();
if (_variation.useCustomLooping)
{
var newMin = EditorGUILayout.IntSlider("Min Loops", _variation.minCustomLoops, 1, 100);
if (newMin != _variation.minCustomLoops)
{
AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Min Loops");
_variation.minCustomLoops = newMin;
if (_variation.maxCustomLoops <= _variation.minCustomLoops)
{
_variation.maxCustomLoops = _variation.minCustomLoops;
}
}
var newMax = EditorGUILayout.IntSlider("Max Loops", _variation.maxCustomLoops, 1, 100);
if (newMax != _variation.maxCustomLoops)
{
AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Max Loops");
_variation.maxCustomLoops = newMax;
if (_variation.minCustomLoops > _variation.maxCustomLoops)
{
_variation.minCustomLoops = _variation.maxCustomLoops;
}
}
}
EditorGUILayout.EndToggleGroup();
}
DTGUIHelper.StartGroupHeader();
var newUseFades = EditorGUILayout.BeginToggleGroup(" Use Custom Fading", _variation.useFades);
if (newUseFades != _variation.useFades)
{
AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "toggle Use Custom Fading");
_variation.useFades = newUseFades;
}
DTGUIHelper.EndGroupHeader();
if (_variation.useFades)
{
var newFadeIn = EditorGUILayout.Slider("Fade In Time (sec)", _variation.fadeInTime, 0f, 10f);
if (newFadeIn != _variation.fadeInTime)
{
AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Fade In Time");
_variation.fadeInTime = newFadeIn;
}
var newFadeOut = EditorGUILayout.Slider("Fade Out time (sec)", _variation.fadeOutTime, 0f, 10f);
if (newFadeOut != _variation.fadeOutTime)
{
AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Fade Out Time");
_variation.fadeOutTime = newFadeOut;
}
if (_variation.VarAudio.loop)
{
DTGUIHelper.ShowColorWarning("Looped clips will not automatically use the custom fade out. You will need to call FadeOutNowAndStop() on the Variation to use the fade.");
}
}
EditorGUILayout.EndToggleGroup();
}
if (GUI.changed || isDirty)
{
EditorUtility.SetDirty(target);
}
//DrawDefaultInspector();
}
public static float GetRandomPreviewPitch(SoundGroupVariation var)
{
var randPitch = var.VarAudio.pitch;
if (!var.useRandomPitch)
{
return randPitch;
}
randPitch = UnityEngine.Random.Range(var.randomPitchMin, var.randomPitchMax);
switch (var.randomPitchMode)
{
case SoundGroupVariation.RandomPitchMode.AddToClipPitch:
randPitch += var.VarAudio.pitch;
break;
}
return randPitch;
}
public static float GetRandomPreviewPitch(DynamicGroupVariation var)
{
var randPitch = var.VarAudio.pitch;
if (!var.useRandomPitch)
{
return randPitch;
}
randPitch = UnityEngine.Random.Range(var.randomPitchMin, var.randomPitchMax);
switch (var.randomPitchMode)
{
case SoundGroupVariation.RandomPitchMode.AddToClipPitch:
randPitch += var.VarAudio.pitch;
break;
}
return randPitch;
}
public static float GetRandomPreviewVolume(SoundGroupVariation var)
{
var varVol = var.VarAudio.volume;
if (!var.useRandomPitch)
{
return varVol;
}
var randomVol = UnityEngine.Random.Range(var.randomVolumeMin, var.randomVolumeMax);
switch (var.randomVolumeMode)
{
case SoundGroupVariation.RandomVolumeMode.AddToClipVolume:
varVol += randomVol;
break;
case SoundGroupVariation.RandomVolumeMode.IgnoreClipVolume:
varVol = randomVol;
break;
}
return varVol;
}
public static float GetRandomPreviewVolume(DynamicGroupVariation var)
{
var varVol = var.VarAudio.volume;
if (!var.useRandomPitch)
{
return varVol;
}
var randomVol = UnityEngine.Random.Range(var.randomVolumeMin, var.randomVolumeMax);
switch (var.randomVolumeMode)
{
case SoundGroupVariation.RandomVolumeMode.AddToClipVolume:
varVol += randomVol;
break;
case SoundGroupVariation.RandomVolumeMode.IgnoreClipVolume:
varVol = randomVol;
break;
}
return varVol;
}
}
}