IdleGirl/Assets/2_Codes/Battle/BattleManager.cs

341 lines
12 KiB
C#

using UnityEngine;
using UnityEngine.UI;
using DG.Tweening;
using TMPro;
using System.Collections.Generic;
using UnityEngine.SceneManagement;
using DarkTonic.MasterAudio;
using System.Collections;
#if UNITY_EDITOR
// PackageManager ???? ????
#endif
public partial class BattleManager : MonoBehaviour
{
public GameObject HeroUnit;
public Transform[] MonsterPositions = new Transform[3];
public GameObject HitEffectPrefab;
public GameObject MissPrefab;
public GameObject NumberPrefab;
public GameObject CriticalPrefab;
public TextMeshProUGUI stageClearText;
public Image darkPanel; // ???? ???? ???????? ???? ????
public float CriticalRate; // ?????? ????(10000????)
public float CriticalDamage; // ?????? ????(10000????)
public int HeroDamag; // ???? ??????
private List<Transform> aliveMonsters = new List<Transform>();
private bool stageCleared = false;
private bool isHeroAttacking = false;
public string playlistName = "Bgm";
// ?????????? ?????? ???? ????
private SpriteRenderer[] spriteRenderers;
private void Start()
{
// ?????? ???? ???????? ???? ?????? ???????? ????
foreach (Transform monsterPos in MonsterPositions)
{
aliveMonsters.Add(monsterPos);
}
// NumberPrefab?? ???? ???????? ???? ??????????.
int childCount = NumberPrefab.transform.childCount;
// ?????????? ?????? ???? ??????
spriteRenderers = new SpriteRenderer[childCount];
// ?? ???? ?????????? ?????????? ?????? ?????????? ?????? ????
for (int i = 0; i < childCount; i++)
{
Transform child = NumberPrefab.transform.GetChild(i);
SpriteRenderer spriteRenderer = child.GetComponent<SpriteRenderer>();
if (spriteRenderer != null)
{
spriteRenderers[i] = spriteRenderer;
}
else
{
Debug.LogError("SpriteRenderer component not found on child " + i + " of NumberPrefab.");
}
}
MasterAudio.PlaylistsMuted = true;
MasterAudio.PlaySound("BGM_DAILYDUNGEON", 0.7f);
}
public void HeroAttack()
{
if (aliveMonsters.Count > 0 && !isHeroAttacking)
{
isHeroAttacking = true;
HeroUnit.SetActive(true);
// ?????? ???? ??????????
Sequence attackSequence = DOTween.Sequence();
attackSequence.Append(HeroUnit.transform.DOLocalMoveY(-700, 0.25f).SetEase(Ease.OutCubic));
attackSequence.AppendCallback(() =>
{
// ???? ???????????? ?????? ?????????? ?????? ????????.
DealDamageToMonster();
});
attackSequence.Append(HeroUnit.transform.DOLocalMoveY(-1500, 0.15f).SetEase(Ease.OutCubic));
attackSequence.OnComplete(() =>
{
// ?????????? ???? ?? ?????? ????
isHeroAttacking = false;
HeroUnit.SetActive(false);
});
}
}
private void DealDamageToMonster()
{
if (aliveMonsters.Count > 0)
{
int randomMonsterIndex = Random.Range(0, aliveMonsters.Count);
Transform targetMonster = aliveMonsters[randomMonsterIndex];
float randomNumber = Random.Range(0, HeroDamag); // 0???? ???? ???????????? ?????? ????
// ???? ???? ???????? ???????? ?????? ????
float randomValue = Random.Range(0, 10000); // 0???? 9999?????? ???? ??
bool isCritical = randomValue<= CriticalRate;
int resultNumber = 0;
int randomSoundIndex = Random.Range(1, 4); // 1???? 3?????? ?????? ???? ????
string soundName = "Hot_Type2_" + randomSoundIndex.ToString(); // ?????? ???? ????
MasterAudio.PlaySound(soundName, 0.7f, null);
int randomVoiceIndex = Random.Range(1, 13); // 1???? 12?????? ?????? ???? ????
string voiceName = "Voice_HERO_01_Combo_1_" + randomVoiceIndex.ToString(); // ?????? ???? ????
MasterAudio.PlaySound(voiceName, 0.7f, null);
if (isCritical)
{
resultNumber = Mathf.RoundToInt((randomNumber * CriticalDamage) / 10000f);
}
else
{
resultNumber = (int)randomNumber;
}
// HitEffectPrefab ?????????? ???????? ???????? ?????? ???????? ????
GameObject hitEffectPosition = Instantiate(HitEffectPrefab, targetMonster.position, Quaternion.identity);
hitEffectPosition.SetActive(true);
Destroy(hitEffectPosition, 0.5f); // ???? ???? ???? ????
if (resultNumber == 0)
{
// ?????? ?????? ???? ?????? ????
ShowMissDamage(targetMonster.position + new Vector3(0, 1.4f, 0), targetMonster);
}
else
{
ShowNumberDamage(targetMonster.position + new Vector3(0, 1.4f, 0), targetMonster, resultNumber, isCritical);
// HitEffectPrefab ?????????? ???????? ???????? ?????? ???????? ????
}
}
}
private void ShowMissDamage(Vector3 monsterPosition, Transform targetMonster)
{
// ?????? ?????? ???? ?????? ????
GameObject missObject = Instantiate(MissPrefab, monsterPosition, Quaternion.identity);
missObject.SetActive(true);
// ???? ??????????
missObject.transform.localScale = Vector3.one * 1.5f;
missObject.transform.DOScale(Vector3.one * 0.3f, 0.4f).SetEase(Ease.OutCubic);
missObject.transform.DOMoveY(missObject.transform.position.y + 1, 0.5f).SetEase(Ease.OutCubic).OnComplete(() =>
{
Destroy(missObject);
});
}
private void ShowCriEffect(Vector3 monsterPosition, Transform targetMonster)
{
GameObject CriObject = Instantiate(CriticalPrefab, monsterPosition, Quaternion.identity);
CriObject.SetActive(true);
// ???? ??????????
CriObject.transform.localScale = Vector3.one * 1.5f;
CriObject.transform.DOScale(Vector3.one * 0.3f, 0.4f).SetEase(Ease.OutCubic);
CriObject.transform.DOMoveY(CriObject.transform.position.y + 1, 0.5f).SetEase(Ease.OutCubic).OnComplete(() =>
{
Destroy(CriObject);
});
}
private void ShowNumberDamage(Vector3 monsterPosition, Transform targetMonster, int damage, bool isCritical)
{
// ???? ???? ????
targetMonster.DOPunchPosition(new Vector3(10, 0, 0), 0.2f);
// damage?? ???????? ????
string damageString = damage.ToString();
// ???? ?????? ???? ??????
float xOffset = 0;
if (isCritical)
{
xOffset+=2.3f;
}
else
{
xOffset += 1.1f;
}
float totalWidth = ((damageString.Length-1) * xOffset); // ???? ????
// ???? ???????? ????
GameObject digitObject = new GameObject("HitNumber");
// ???? ?????? monsterPosition?? ???????? ???? (???? ??????)
digitObject.transform.localPosition = new Vector3(monsterPosition.x, monsterPosition.y - 2f, monsterPosition.z);
// ?????????? ?? ???? ????
for (int i = 0; i < damageString.Length; i++)
{
int digit = int.Parse(damageString[i].ToString()); // ???????? ????
if (digit >= 0 && digit < spriteRenderers.Length)
{
if (isCritical)
{
digit += 10;
}
// ???? ?????????? ?????? ????
SpriteRenderer digitSpriteRenderer = spriteRenderers[digit];
// ???? ?????????? ????
GameObject digitImageObject = new GameObject("DigitImage"); // ?? ???? ???????? ????
//digitImageObject.transform.position = digitObject.transform.position;
// ?????????? ?????? ???? ?? ????
SpriteRenderer newRenderer = digitImageObject.AddComponent<SpriteRenderer>();
newRenderer.sprite = digitSpriteRenderer.sprite;
// Order ???? 300???? ????
newRenderer.sortingOrder = 300;
// x ???? ???????? ???? ?????? ???????? ????
float xPos = -totalWidth / 2 + i * xOffset;
digitImageObject.transform.localPosition = new Vector3(xPos, 0, 0);
// ?????? ???? (???? ????????)
digitImageObject.transform.localScale = Vector3.one * 1.0f;
// ???? ????
digitImageObject.transform.SetParent(digitObject.transform);
}
else
{
Debug.LogWarning("Digit out of range: " + digit);
}
}
if (isCritical)
{
ShowCriEffect(targetMonster.position + new Vector3(0, 1.8f, 0), targetMonster);
digitObject.transform.localScale = Vector3.one * 0.5f; // ???? ????
digitObject.transform.DOScale(Vector3.one * 0.2f, 0.3f).SetEase(Ease.OutCubic);
digitObject.transform.DOMoveY(digitObject.transform.position.y + 2, 0.5f).SetEase(Ease.OutCubic).OnComplete(() =>
{
Destroy(digitObject); // ?????????? ???????? ???? ???? ?????????? ??????????.
});
}
else
{
// digitObject?? ???????? ?????????? ????
digitObject.transform.localScale = Vector3.one * 0.5f; // ???? ????
digitObject.transform.DOScale(Vector3.one * 0.3f, 0.3f).SetEase(Ease.OutCubic);
digitObject.transform.DOMoveY(digitObject.transform.position.y + 2, 0.5f).SetEase(Ease.OutCubic).OnComplete(() =>
{
Destroy(digitObject); // ?????????? ???????? ???? ???? ?????????? ??????????.
});
}
// ???????? HP ?????? ???? ????
MonsterHealth monsterHealth = targetMonster.GetComponentInChildren<MonsterHealth>();
if (monsterHealth != null && !monsterHealth.IsDead)
{
monsterHealth.TakeDamage(damage); // damage ???? ????
// ???? ???????? HP?? 0 ??????
if (monsterHealth.CurrentHealth <= 0)
{
// ???????? ?????????? ????
aliveMonsters.Remove(targetMonster);
// ???? ???????? ?????? StageClear ???? ????
if (aliveMonsters.Count == 0 && !stageCleared)
{
stageCleared = true;
MasterAudio.StopAllOfSound("BGM_DAILYDUNGEON");
MasterAudio.PlaySound("BGM_VAILAGE", 0.7f);
ShowStageClearAnimation();
}
}
}
}
private void ShowStageClearAnimation()
{
// ?????? ?????? ?? ??????
stageClearText.gameObject.SetActive(true);
HeroUnit.SetActive(false);
stageClearText.transform.localScale = Vector3.zero;
// Scale ??????????
stageClearText.transform.DOScale(Vector3.one, 0.5f).SetEase(Ease.OutBack).OnComplete(() =>
{
// ?????? ?????? ??????????
stageClearText.transform.DOShakePosition(1.0f, new Vector3(0, 10, 0), 10, 90, false, true).OnComplete(() =>
{
// ?????? ?????? ???? ??????????
CanvasGroup canvasGroup = stageClearText.GetComponent<CanvasGroup>();
canvasGroup.DOFade(0, 0.5f).OnComplete(() =>
{
// ???? ???? ?????? ??????
darkPanel.gameObject.SetActive(true);
// ?????? ???? ?????????? (???????? 0???? 1?? ????)
DOVirtual.Float(0, 1.0f, 1.0f, (fadeValue) =>
{
darkPanel.color = new Color(0, 0, 0, fadeValue);
}).OnComplete(() =>
{
// ???? ?? ????
MasterAudio.PlaySound("BGM_VAILAGE", 0);
MasterAudio.PlaylistsMuted = false;
SceneManager.LoadScene(4);
});
});
});
});
}
}