32 lines
1.2 KiB
C#
32 lines
1.2 KiB
C#
using UnityEngine;
|
|
|
|
// ReSharper disable once CheckNamespace
|
|
namespace DarkTonic.MasterAudio {
|
|
/// <summary>
|
|
/// This class is returned from MasterAudio.PlaySound methods unless you choose one of the 'AndForget' methods. It tells you whether the sound was played, scheduled or neither. It also contains a reference to the Variation used to play the sound.
|
|
/// </summary>
|
|
[SerializeField]
|
|
// ReSharper disable once CheckNamespace
|
|
public class PlaySoundResult {
|
|
public PlaySoundResult() {
|
|
SoundPlayed = false;
|
|
SoundScheduled = false;
|
|
ActingVariation = null;
|
|
}
|
|
|
|
/// <summary>
|
|
/// This property will tell you whether the sound was played or not.
|
|
/// </summary>
|
|
public bool SoundPlayed { get; set; }
|
|
|
|
/// <summary>
|
|
/// This property will tell you whether the sound was scheduled or not.
|
|
/// </summary>
|
|
public bool SoundScheduled { get; set; }
|
|
|
|
/// <summary>
|
|
/// This property will give you a reference to the Variation chosen, so you can do things to it like fade out, get notified of completion, etc.
|
|
/// </summary>
|
|
public SoundGroupVariation ActingVariation { get; set; }
|
|
}
|
|
} |