49 lines
1.1 KiB
C#
49 lines
1.1 KiB
C#
using System.Collections.Generic;
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using UnityEngine;
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public class RandomSelect : MonoBehaviour
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{
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public List<Card> deck = new List<Card>();
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public int total = 0;
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public List<int> result = new List<int>();
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public void ResultSelect()
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{
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int randomIndex = RandomCard();
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result[randomIndex]++;
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}
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private int RandomCard()
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{
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int weight = 0;
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int selectNum = Mathf.RoundToInt(total * Random.Range(0.0f, 1.0f));
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for (int i = 0; i < deck.Count; i++)
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{
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weight += deck[i].weight;
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if (selectNum <= weight)
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{
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return i;
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}
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}
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return 0;
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}
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private void Start()
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{
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for (int i = 0; i < deck.Count; i++)
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{
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total += deck[i].weight;
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result.Add(0); // 결과 리스트 초기화
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}
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for (int i = 0; i < 10000; i++)
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{
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ResultSelect(); // 카드 선택 및 결과 업데이트
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}
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for (int i = 0; i < result.Count; i++)
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{
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Debug.Log(result[i]);
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}
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}
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} |