From 1e6193332ed312788584b12e47563b72898c28bd Mon Sep 17 00:00:00 2001 From: swrring Date: Sun, 10 May 2026 16:50:29 +0900 Subject: [PATCH] =?UTF-8?q?docs(BT12-Dev):=20=ED=9A=8C=EA=B7=80=20?= =?UTF-8?q?=EC=A0=95=EC=A0=95=20=E2=80=94=20Wall=20grace=20+=20OffsetDista?= =?UTF-8?q?nce=20(=EC=97=94=ED=8A=B8=EB=A6=AC=2011)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- 공유/대화로그/EerieVillage/2026-05-10.md | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) diff --git a/공유/대화로그/EerieVillage/2026-05-10.md b/공유/대화로그/EerieVillage/2026-05-10.md index 51ecfab..976fc55 100644 --- a/공유/대화로그/EerieVillage/2026-05-10.md +++ b/공유/대화로그/EerieVillage/2026-05-10.md @@ -787,3 +787,19 @@ OnTriggerEnter2D `isWall` 분기 영역 (Enemy hit 영역 정합·Trigger 영역 ### 후속 - PD 직접 Play 검증 — 투사체 영역 벽 영역 영역 영역 + 적 영역 4 hit 영역 사망 + +--- + +## 엔트리 11. BT12-Dev 회귀 정정 — Wall OverlapPoint grace + OffsetDistance + +PD: "여전히 적이 죽지 않아·잘 동작하던 기능이 갑자기 동작 X" + +근본 (회귀): `3f69cc0` Wall OverlapPoint 영역 — Projectile spawn 위치 Player.position 영역 — Player 영역 ground tile 영역 영역 → 첫 frame OverlapPoint hit → 즉시 SelfDestruct. + +fix: +- Projectile `_spawnTime`·Update grace `Time.time - _spawnTime > 0.05f` gate +- ProjectileSpawner spawnPos = playerPos + facing × OffsetDistance (Player 영역 영역 영역) + +EerieVillage `6a160d5` + +PM 보고 영역 영역 — 핵심만.