diff --git a/공유/대화로그/EerieVillage/2026-05-10.md b/공유/대화로그/EerieVillage/2026-05-10.md index 8436941..4de4c35 100644 --- a/공유/대화로그/EerieVillage/2026-05-10.md +++ b/공유/대화로그/EerieVillage/2026-05-10.md @@ -815,6 +815,12 @@ PD: "사정거리 너무 짧음·5단계 (1/5·1/2·2/3·1·1.5)" - 6 asset 매핑: A01·A03 Medium(2/3)·A02·A14 MediumLong(1)·A08 MediumShort(1/2)·A15 Long(1.5) - EerieVillage `e7e120f` +## 엔트리 14. OverlapPoint useTriggers=false + +PD: 사거리 짧음·거리 구분 X. MCP 진단 — `CinemachineConfiner` (Layer 0·**isTrigger=true**) 영역 OverlapPoint 영역 hit → spawn 직후 SelfDestruct. +fix — ContactFilter2D `useTriggers=false`·layerMask=WallLayerMask. CinemachineConfiner Trigger 영역 영역·Tilemap (Solid) 영역만 Wall 영역. +EerieVillage `72e033d` + ## 엔트리 13. Enemy maxHearts 1 (1 hit kill) PD: 사거리 짧음·적이 죽지 않음. 회귀 분석 — Enemy maxHearts 5 (hp 20)·damage 5·4hit kill·Cooldown 1.5×4=6s 영역 영역. → maxHearts 1 (hp 4)·damage 5 → 1 hit kill 영역. EerieVillage `925d2bb`