%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 0}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: ff771ccdf4150419d9ff4d342b069aae, type: 3}
  m_Name: BuildAndPublish 013
  m_EditorClassIdentifier: 
  Title:
    m_Untranslated: Build your project
  m_Paragraphs:
    m_Items:
    - m_Type: 9
      Title:
        m_Untranslated: 
      Text:
        m_Untranslated: 
      m_CodeSample: 
      m_PostInstructionImage: {fileID: 0}
      m_Tutorial: {fileID: 0}
      m_Image: {fileID: 2800000, guid: 8397db88d32d5418e8ebc7e6bb6ccafc, type: 3}
      m_VideoUrl: 
      m_Video: {fileID: 32900000, guid: 18934230bcad14b3fb113e46ad744bc1, type: 3}
      m_Media:
        m_ContentType: 0
        m_Image: {fileID: 2800000, guid: 310b8bc946ed99a44bb55fe022ccafa2, type: 3}
        m_VideoClip: {fileID: 32900000, guid: be6e8647fd26ea14dbbdf95c39341796, type: 3}
        m_Url: 
        m_AutoStart: 1
        m_Loop: 1
      m_CriteriaCompletion: 0
      m_Criteria:
        m_Items: []
      m_MaskingSettings:
        m_MaskingEnabled: 1
        m_UnmaskedViews:
        - m_SelectorType: 1
          m_ViewType:
            m_TypeName: 
          m_FocusEditorWindow: 0
          m_EditorWindowType:
            m_TypeName: Unity.Tutorials.Core.Editor.TutorialWindow, Unity.Tutorials.Core.Editor,
              Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
          m_AlternateEditorWindowTypes:
            m_Items: []
          m_MaskType: 0
          m_MaskSizeModifier: 0
          m_UnmaskedControls: []
        - m_SelectorType: 1
          m_ViewType:
            m_TypeName: 
          m_FocusEditorWindow: 0
          m_EditorWindowType:
            m_TypeName: UnityEditor.Build.Profile.BuildProfileWindow, UnityEditor.BuildProfileModule,
              Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
          m_AlternateEditorWindowTypes:
            m_Items: []
          m_MaskType: 0
          m_MaskSizeModifier: 0
          m_UnmaskedControls:
          - m_SelectorMode: 5
            m_SelectorMatchType: 0
            m_GUIContent:
              m_Text: 
              m_Image: {fileID: 0}
              m_Tooltip: 
              m_TextWithWhitespace: 
            m_ControlName: 
            m_PropertyPath: 
            m_TargetType:
              m_TypeName: 
            m_GUIStyleName: 
            m_ObjectReference:
              m_SceneObjectReference:
                m_SceneGuid: 
                m_GameObjectGuid: 
                m_SerializedComponentType:
                  m_TypeName: 
                m_ComponentIndex: 0
                m_AssetObject: {fileID: 0}
                m_Prefab: {fileID: 0}
              m_FutureObjectReference: {fileID: 0}
            m_VisualElementClassName: 
            m_VisualElementName: build-dropdown-button
            m_VisualElementTypeName: 
      m_Summary: 
      m_Description: 
      m_InstructionBoxTitle: 
      m_InstructionText: 
      m_TutorialButtonText: 
    - m_Type: 0
      Title:
        m_Untranslated: 
      Text:
        m_Untranslated: Now that you've switched platforms, you can create a build
          of your project. A <b>build</b> is a packaged, playable version of your
          game that you create when you want people to play it outside the Unity
          Editor.
      m_CodeSample: 
      m_PostInstructionImage: {fileID: 0}
      m_Tutorial: {fileID: 0}
      m_Image: {fileID: 0}
      m_VideoUrl: 
      m_Video: {fileID: 0}
      m_Media:
        m_ContentType: 0
        m_Image: {fileID: 0}
        m_VideoClip: {fileID: 0}
        m_Url: 
        m_AutoStart: 1
        m_Loop: 1
      m_CriteriaCompletion: 0
      m_Criteria:
        m_Items: []
      m_MaskingSettings:
        m_MaskingEnabled: 0
        m_UnmaskedViews: []
      m_Summary: 
      m_Description: 
      m_InstructionBoxTitle: 
      m_InstructionText: 
      m_TutorialButtonText: 
    - m_Type: 1
      Title:
        m_Untranslated: 
      Text:
        m_Untranslated: "In the <b>Build Profiles</b> window, select <b>Build</b>.
          \nA file explorer will open to choose where to save your build. \n\n<b>Tip:</b>
          Create a folder named \u201CWeb Builds\u201D to stay organized. \nOn Windows,
          the build name matches the folder name; on macOS, you must enter a name
          such as \u201C[YourProjectName] build 1.0\u201D. \n\nSelect <b>Select Folder</b>
          (macOS: <b>Save</b>). \n\nThe first build may take up to ten minutes, but
          later builds will be faster. \nWhen it finishes, the folder containing
          your build will appear."
      m_CodeSample: 
      m_PostInstructionImage: {fileID: 0}
      m_Tutorial: {fileID: 0}
      m_Image: {fileID: 0}
      m_VideoUrl: 
      m_Video: {fileID: 0}
      m_Media:
        m_ContentType: 0
        m_Image: {fileID: 0}
        m_VideoClip: {fileID: 0}
        m_Url: 
        m_AutoStart: 1
        m_Loop: 1
      m_CriteriaCompletion: 0
      m_Criteria:
        m_Items:
        - Type:
            m_TypeName: Unity.Tutorials.Core.Editor.BuildStartedCriterion, Unity.Tutorials.Core.Editor,
              Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
          Criterion: {fileID: 959259174703485290}
      m_MaskingSettings:
        m_MaskingEnabled: 0
        m_UnmaskedViews: []
      m_Summary: 
      m_Description: 
      m_InstructionBoxTitle: 
      m_InstructionText: 
      m_TutorialButtonText: 
  m_CameraSettings:
    m_CameraMode: 0
    m_FocusMode: 0
    m_Orthographic: 0
    m_Size: 0
    m_Pivot: {x: 0, y: 0, z: 0}
    m_Rotation: {x: 0, y: 0, z: 0, w: 0}
    m_FrameObject:
      m_SceneGuid: 
      m_GameObjectGuid: 
      m_SerializedComponentType:
        m_TypeName: 
      m_ComponentIndex: 0
      m_AssetObject: {fileID: 0}
      m_Prefab: {fileID: 0}
    m_Enabled: 0
  NextButton:
    m_Untranslated: Next
  DoneButton:
    m_Untranslated: Done
  m_CompletedSound: {fileID: 8300000, guid: 93fbb109633e844259ea828442bda0cb, type: 3}
  m_FaqEntries: []
  m_AutoAdvance: 1
  Showing:
    m_PersistentCalls:
      m_Calls: []
  Shown:
    m_PersistentCalls:
      m_Calls: []
  Staying:
    m_PersistentCalls:
      m_Calls: []
  CriteriaValidated:
    m_PersistentCalls:
      m_Calls: []
  MaskingSettingsChanged:
    m_PersistentCalls:
      m_Calls: []
  NonMaskingSettingsChanged:
    m_PersistentCalls:
      m_Calls: []
  m_OnBeforePageShown:
    m_PersistentCalls:
      m_Calls: []
  m_OnAfterPageShown:
    m_PersistentCalls:
      m_Calls: []
  m_OnTutorialPageStay:
    m_PersistentCalls:
      m_Calls: []
  m_OnBeforeTutorialQuit:
    m_PersistentCalls:
      m_Calls: []
  m_NextButton: 
  m_DoneButton: 
--- !u!114 &959259174703485290
MonoBehaviour:
  m_ObjectHideFlags: 1
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 0}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: 17ecd043c7572b4429873c0f8ef1cae2, type: 3}
  m_Name: 
  m_EditorClassIdentifier: Unity.Tutorials.Core.Editor::Unity.Tutorials.Core.Editor.BuildStartedCriterion
  Completed:
    m_PersistentCalls:
      m_Calls: []
  Invalidated:
    m_PersistentCalls:
      m_Calls: []
  isTesting: 1
