fix(BT12-Dev): Cinemachine TargetOffset.y 1.7 → 2.7 (+1)
PD: "화면을 더 위로 보이게 바꿔줘. +1 추가해봐" Camera Y 영역 (Player.y=-2 + 2.7) = 0.7·visible Y -4.3 ~ 5.7 Confiner Camera Y allowed top 4.21 영역 영역 X (0.7 < 4.21)·정합 Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@ -12180,7 +12180,7 @@ Transform:
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m_GameObject: {fileID: 292457041}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 3.5, z: 0}
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m_LocalPosition: {x: 0, y: -1.9, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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@ -21711,7 +21711,7 @@ Transform:
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m_GameObject: {fileID: 519420028}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0.3035044, y: -0.499995, z: -9}
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m_LocalPosition: {x: 0.3035044, y: -0.30000302, z: -9}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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@ -313956,7 +313956,7 @@ Transform:
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m_GameObject: {fileID: 1946717923}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: -0.5, z: -9}
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m_LocalPosition: {x: 0, y: -0.29999995, z: -9}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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@ -314006,7 +314006,7 @@ MonoBehaviour:
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Size: {x: 0.8, y: 0.8}
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Offset: {x: 0, y: 0}
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CenterOnActivate: 1
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TargetOffset: {x: 0, y: 1.7, z: 0}
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TargetOffset: {x: 0, y: 2.7, z: 0}
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Damping: {x: 1, y: 1, z: 1}
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Lookahead:
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Enabled: 0
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