fix(BT12-Dev): Cinemachine TargetOffset.y 1.7 → 2.7 (+1)

PD: "화면을 더 위로 보이게 바꿔줘. +1 추가해봐"

Camera Y 영역 (Player.y=-2 + 2.7) = 0.7·visible Y -4.3 ~ 5.7
Confiner Camera Y allowed top 4.21 영역 영역 X (0.7 < 4.21)·정합

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
깃 관리자 2026-05-11 00:44:26 +09:00
parent cc829d9161
commit 0160907c78
1 changed files with 4 additions and 4 deletions

View File

@ -12180,7 +12180,7 @@ Transform:
m_GameObject: {fileID: 292457041}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 3.5, z: 0}
m_LocalPosition: {x: 0, y: -1.9, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
@ -21711,7 +21711,7 @@ Transform:
m_GameObject: {fileID: 519420028}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0.3035044, y: -0.499995, z: -9}
m_LocalPosition: {x: 0.3035044, y: -0.30000302, z: -9}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
@ -313956,7 +313956,7 @@ Transform:
m_GameObject: {fileID: 1946717923}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: -0.5, z: -9}
m_LocalPosition: {x: 0, y: -0.29999995, z: -9}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
@ -314006,7 +314006,7 @@ MonoBehaviour:
Size: {x: 0.8, y: 0.8}
Offset: {x: 0, y: 0}
CenterOnActivate: 1
TargetOffset: {x: 0, y: 1.7, z: 0}
TargetOffset: {x: 0, y: 2.7, z: 0}
Damping: {x: 1, y: 1, z: 1}
Lookahead:
Enabled: 0