From 020a2206c05fee36439f76aff9fa96ebb95dbbee Mon Sep 17 00:00:00 2001 From: swrring Date: Fri, 8 May 2026 00:55:54 +0900 Subject: [PATCH] =?UTF-8?q?BT5-Dev=20#76:=20=EB=AA=AC=EC=8A=A4=ED=84=B0=20?= =?UTF-8?q?1=EC=B0=A8=20sprite=20=EA=B5=90=EC=B2=B4=20=E2=80=94=20M001=20?= =?UTF-8?q?=EB=8A=91=EB=8C=80=20(Enemy.prefab=20SpriteRenderer)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit PD 명시 (2026-05-08): "게임 내 모든 몬스터를 늑대로" 1차 단순 진행 (정지 시점 sprite만 교체): - Enemy.prefab m_Sprite = EnemyIdle.png(fe68c6e1...) → M001_idle01.png(f7b7e5d5...) - 시각상 정지 시점 = 늑대 idle 첫 frame 2차 후속 권고 (PD 결정 영역): - EnemyIdle/Run/Hurt/Death .anim 영역 sprite reference 영역 교체 - EnemyIdle.png GUID(fe68c6e1...) → M001_idle 4 frames - EnemyRun.png 영역 → M001_run 5 frames - EnemyHurt.png 영역 → M001_hit 2 frames - EnemyDeath.png 영역 → M001_death 4 frames - attack 영역 신규 .anim 영역 작성 가능 (M001_attack 4 frames) - Enemy.controller 영역 .anim 참조 영역 변경 또는 AnimatorOverrideController 영역 신규 M001 sprite GUID 카탈로그 (.anim 교체 시 사용): - idle: f7b7e5d5d35e8ea4a9574fc970089486 / eb4754ac8816180459f43ea0d2be515d / f8a4b8c30ad9dc0479c2a21f635975c0 / f8519f10c50debc448559483e0af1b42 - run: 87e0e7df.. / bff83363.. / f70891b2.. / 8b2f5697.. / 4d71cfb9.. - hit: 37b18867.. / 0e93511696.. - death: 5e56e0e8.. / 8d913271.. / e9529e37.. / 17c76eeb.. - attack: c0df76ac.. / eff1bf43.. / 2b3fa48e.. / 23f76537.. 후속 의무: - PD Refresh+Play 시각 검증 (정지 sprite = M001_idle01 정합) - 2차 .anim·controller 영역 교체 결정 (PD 명시) --- Assets/Prefabs/Enemy.prefab | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Assets/Prefabs/Enemy.prefab b/Assets/Prefabs/Enemy.prefab index 47e36fa..81519f2 100644 --- a/Assets/Prefabs/Enemy.prefab +++ b/Assets/Prefabs/Enemy.prefab @@ -80,7 +80,7 @@ SpriteRenderer: m_SortingLayerID: 1907945055 m_SortingLayer: 0 m_SortingOrder: 5 - m_Sprite: {fileID: 21300000, guid: fe68c6e1242e94a9eab222e1f49440ff, type: 3} + m_Sprite: {fileID: 21300000, guid: f7b7e5d5d35e8ea4a9574fc970089486, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 m_FlipY: 0