diff --git a/Assets/Scripts/Mechanics/GameOptimizer.cs b/Assets/Scripts/Mechanics/GameOptimizer.cs index 6a7ae66..ecccdf4 100644 --- a/Assets/Scripts/Mechanics/GameOptimizer.cs +++ b/Assets/Scripts/Mechanics/GameOptimizer.cs @@ -30,8 +30,8 @@ namespace Platformer.Mechanics [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterSceneLoad)] static void SetupJumpThroughPlatforms() { - // BT5-Dev #45 — Level Tilemap 영역 Layer 16 복원 (PD 의도: 점프 영역 통과·footHit 영역 영역 영역). Tilemap 단일 GameObject = 모든 Tile 동일 동작. - int applied = 0, excluded = 0; + // BT5-Dev #46 — PD 제안 채택: Level Tilemap = Layer 0 (일반 지면·벽 영구 충돌) / Foreground Tilemap = Layer 16 (공중 발판 Drop-Through·Tile m_ColliderType=Sprite 런타임 강제) + int applied = 0, excluded = 0, levelKept = 0; var allColliders = Object.FindObjectsByType(FindObjectsSortMode.None); var appliedNames = new System.Collections.Generic.List(); foreach (var c in allColliders) @@ -49,28 +49,57 @@ namespace Platformer.Mechanics continue; } + // BT46 — Level Tilemap (TilemapCollider2D + name='Level') = Layer 0 (일반 지면·벽 영구 충돌) + if (c.GetComponent() != null && c.gameObject.name == "Level") + { + if (c.gameObject.layer == 16) c.gameObject.layer = 0; // 잔존 복원 + var lvlEffector = c.GetComponent(); + if (lvlEffector != null) Object.Destroy(lvlEffector); + c.usedByEffector = false; + levelKept++; + continue; + } + var effector = c.GetComponent(); if (effector != null) Object.Destroy(effector); c.usedByEffector = false; - - // BT5-Dev #45 — 모든 일반 Collider(Level Tilemap 포함) Layer 16 (PD 의도: 점프 영역 통과·footHit 영역 영역) c.gameObject.layer = 16; applied++; if (appliedNames.Count < 8) appliedNames.Add($"{c.gameObject.name}({c.GetType().Name})"); } - // BT45 — Foreground 영역 미부착 시 TilemapCollider2D 동적 추가 + Layer 16 + // BT46 — Foreground GameObject TilemapCollider2D + Layer 16 + 모든 Tile m_ColliderType=Sprite 런타임 강제 var foreground = GameObject.Find("Foreground"); if (foreground != null) { var fgTc = foreground.GetComponent(); if (fgTc == null) fgTc = foreground.AddComponent(); foreground.layer = 16; - Debug.Log($"[BT45-Foreground] TilemapCollider2D + Layer 16 applied to 'Foreground'"); + + var fgTilemap = foreground.GetComponent(); + if (fgTilemap != null) + { + var bounds = fgTilemap.cellBounds; + int forced = 0; + for (int x = bounds.xMin; x <= bounds.xMax; x++) + { + for (int y = bounds.yMin; y <= bounds.yMax; y++) + { + var pos = new Vector3Int(x, y, 0); + if (fgTilemap.HasTile(pos)) + { + fgTilemap.SetColliderType(pos, UnityEngine.Tilemaps.Tile.ColliderType.Sprite); + forced++; + } + } + } + fgTc.ProcessTilemapChanges(); + Debug.Log($"[BT46-Foreground] TilemapCollider2D + Layer 16 + ColliderType=Sprite forced on {forced} tiles"); + } } - Debug.Log($"[BT45-DropThrough] Layer16 applied={applied} excluded={excluded} total={allColliders.Length}"); - Debug.Log($"[BT45-DropThrough] appliedSamples=[{string.Join(", ", appliedNames)}]"); + Debug.Log($"[BT46-DropThrough] Layer16 applied={applied} levelKeptLayer0={levelKept} excluded={excluded} total={allColliders.Length}"); + Debug.Log($"[BT46-DropThrough] appliedSamples=[{string.Join(", ", appliedNames)}]"); } } }