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-using System.Linq;
-using Unity.Play.Publisher.Editor;
-using UnityEngine;
-
-namespace Unity.Tutorials
-{
- ///
- /// Contaisn all the callbacks needed for the Build And Publish tutorial
- ///
- [CreateAssetMenu(fileName = "PublishCriteria", menuName = "Tutorials/Microgame/PublishCriteria")]
- class PublishCriteria : ScriptableObject
- {
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- public bool IsNotDisplayingFirstTimeInstructions()
- {
- if (!IsWebGLPublisherOpen()) { return false; }
- return (!string.IsNullOrEmpty(publisherWindow.CurrentTab) && publisherWindow.CurrentTab != PublisherWindow.TabIntroduction);
- }
-
- public bool IsUserLoggedIn()
- {
- if (!IsWebGLPublisherOpen()) { return false; }
- return (publisherWindow.CurrentTab != PublisherWindow.TabNotLoggedIn);
- }
-
- public bool IsBuildBeingUploaded()
- {
- if (!IsWebGLPublisherOpen()) { return false; }
- switch (PublisherUtils.GetCurrentPublisherState(publisherWindow))
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diff --git a/Assets/Tutorials/SharedAssets/TutorialCallbacks.asset.meta b/Assets/Tutorials/SharedAssets/TutorialCallbacks.asset.meta
deleted file mode 100644
index 62559a3..0000000
--- a/Assets/Tutorials/SharedAssets/TutorialCallbacks.asset.meta
+++ /dev/null
@@ -1,8 +0,0 @@
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diff --git a/Assets/Tutorials/SharedAssets/TutorialCallbacks.cs b/Assets/Tutorials/SharedAssets/TutorialCallbacks.cs
deleted file mode 100644
index 1055011..0000000
--- a/Assets/Tutorials/SharedAssets/TutorialCallbacks.cs
+++ /dev/null
@@ -1,59 +0,0 @@
-using UnityEngine;
-using Unity.Tutorials.Core.Editor;
-using UnityEditor;
-
-namespace Unity.Tutorials
-{
- ///
- /// Implement your Tutorial callbacks here.
- ///
- public class TutorialCallbacks : ScriptableObject
- {
- public GameObject TokenToSelect;
-
- ///
- /// Selects a GameObject in the scene, marking it as the active object for selection
- ///
- ///
- public void SelectSpawnedGameObject(FutureObjectReference futureObjectReference)
- {
- if (futureObjectReference.SceneObjectReference == null) { return; }
- SelectGameObject(futureObjectReference.SceneObjectReference.ReferencedObjectAsGameObject);
- }
-
- public void SelectGameObject(GameObject gameObject)
- {
- if (!gameObject) { return; }
- Selection.activeObject = gameObject;
- }
-
- public void SelectToken()
- {
- if (!TokenToSelect)
- {
- TokenToSelect = GameObject.FindGameObjectWithTag("TutorialRequirement");
- if (!TokenToSelect)
- {
- Debug.LogErrorFormat("A TokenInstance with the tag '{0}' must be in the scene in order to make this tutorial work properly. Please add the tag {0} to one of your tokens in the scene", "TutorialRequirement");
- return;
- }
- }
- SelectGameObject(TokenToSelect);
- }
-
- public void SelectMoveTool()
- {
- Tools.current = Tool.Move;
- }
-
- public void SelectRotateTool()
- {
- Tools.current = Tool.Rotate;
- }
-
- public void StartTutorial(Tutorial tutorial)
- {
- TutorialWindowUtils.StartTutorial(tutorial);
- }
- }
-}
\ No newline at end of file
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