diff --git a/Assets/Scripts/Skills/Runtime/PlayerSkillInventory.cs b/Assets/Scripts/Skills/Runtime/PlayerSkillInventory.cs
index 51216ed..3dd8378 100644
--- a/Assets/Scripts/Skills/Runtime/PlayerSkillInventory.cs
+++ b/Assets/Scripts/Skills/Runtime/PlayerSkillInventory.cs
@@ -51,17 +51,17 @@ namespace EerieVillage.Skills
/// Player 스킬 발동 시 호출 (CloneInstance.EnqueuePlayerFire hook).
public event System.Action OnPlayerSkillFired;
- /// 분신 발동 컨텍스트 분기 플래그. Effector 영역 anchor·facing·damage 분기 적용.
- internal bool IsCloneFireActive = false;
+ /// 분신 발동 컨텍스트 분기 플래그. Effector 영역 anchor·facing·damage 분기 적용. (BT12-Dev-Clone 2026-05-18 fix: internal → public · Test assembly 접근 영역)
+ public bool IsCloneFireActive = false;
/// 분신 발동 시 anchor 위치 (분신 GameObject 위치).
- internal Vector2 CloneFireOrigin = Vector2.zero;
+ public Vector2 CloneFireOrigin = Vector2.zero;
/// 분신 발동 시 facing sign (-1 = 왼쪽·+1 = 오른쪽). spawn 시점 고정 (PD 결정 2026-05-15).
- internal float CloneFireFacingX = 1f;
+ public float CloneFireFacingX = 1f;
/// PD 결정 (2026-05-15) — 분신 damage multiplier. 50% 반감.
- internal const float CLONE_DAMAGE_MULTIPLIER = 0.5f;
+ public const float CLONE_DAMAGE_MULTIPLIER = 0.5f;
///
/// OnPlayerSkillFired 외부 invoke 영역 (BT12-Dev-Clone 2026-05-18 fix).