From 2b463245dbf218eba3bc062502a8e3bf4920f21d Mon Sep 17 00:00:00 2001 From: swrring Date: Fri, 15 May 2026 13:44:20 +0900 Subject: [PATCH] =?UTF-8?q?tweak(BT12-Dev):=20A06=20=EB=8F=85=20=EB=8A=AA?= =?UTF-8?q?=20Player=20fallback=20Y=20-0.5=20=E2=86=92=20-0.2=20(PD=20?= =?UTF-8?q?=EC=A7=80=EC=8B=9C=202026-05-15)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit PD 발화: "독늪이 플레이어 위치에서 생성될 경우 플레이어의 Y값에서 -0.5가 아니라 -0.2 아래의 위치에 생겨야할거 같아" 직전 commit 664607a 수치 조정만: spawnPos.y = playerPos.y - 0.5 + OffsetXY.y ↓ spawnPos.y = playerPos.y - 0.2 + OffsetXY.y OffsetXY (PD Inspector 미세 조정 영역)은 그대로 유지. Co-Authored-By: Claude Opus 4.7 (1M context) --- Assets/Scripts/Skills/Effectors/PoisonSwampSpawner.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Assets/Scripts/Skills/Effectors/PoisonSwampSpawner.cs b/Assets/Scripts/Skills/Effectors/PoisonSwampSpawner.cs index 217c66a..10e4bd0 100644 --- a/Assets/Scripts/Skills/Effectors/PoisonSwampSpawner.cs +++ b/Assets/Scripts/Skills/Effectors/PoisonSwampSpawner.cs @@ -57,8 +57,8 @@ namespace EerieVillage.Skills.Effectors } else { - // PD 지시 2026-05-15 — 공격 가능 적 없을 시 Player.x 위치·Player.y - 0.5 직접 (ground Raycast 영역 X) - spawnPos = new Vector2(playerPos.x + data.OffsetXY.x, playerPos.y - 0.5f + data.OffsetXY.y); + // PD 지시 2026-05-15 — 공격 가능 적 없을 시 Player.x 위치·Player.y - 0.2 직접 (ground Raycast 영역 X) + spawnPos = new Vector2(playerPos.x + data.OffsetXY.x, playerPos.y - 0.2f + data.OffsetXY.y); } // 독 늪 GO spawn (OnHitFxPrefab = FX_Venom_Swamp)