From 392ef3a11f2807f109dae834ecda195a44fb93fc Mon Sep 17 00:00:00 2001 From: swrring Date: Fri, 15 May 2026 16:35:46 +0900 Subject: [PATCH] =?UTF-8?q?fix(BT12-Dev):=20=EB=AA=AC=EC=8A=A4=ED=84=B0=20?= =?UTF-8?q?=ED=8C=90=EC=A0=95=20=EC=98=81=EC=97=AD=20=EC=8B=9C=EA=B0=81?= =?UTF-8?q?=ED=99=94=20=EC=A0=9C=EA=B1=B0=20(PD=20=EC=A7=80=EC=8B=9C=20202?= =?UTF-8?q?6-05-15)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit PD 발화: "몬스터 판정 영역을 제거해줘." EnemyController.OnDrawGizmos 폐기: - VisualBounds wire cube (붉은색) 제거 - _collider.bounds wire cube (노란색) 제거 - Application.isPlaying 시점 Editor Scene 보조선만 출력하던 영역 정합 게임 동작 (Update Player ↔ Enemy 충돌 판정·Decrement) 영역 영향 X. Editor Scene 영역 wire cube 시각만 사라짐. Co-Authored-By: Claude Opus 4.7 (1M context) --- Assets/Scripts/Mechanics/EnemyController.cs | 15 +-------------- 1 file changed, 1 insertion(+), 14 deletions(-) diff --git a/Assets/Scripts/Mechanics/EnemyController.cs b/Assets/Scripts/Mechanics/EnemyController.cs index f0b093f..68bdbad 100644 --- a/Assets/Scripts/Mechanics/EnemyController.cs +++ b/Assets/Scripts/Mechanics/EnemyController.cs @@ -456,20 +456,7 @@ namespace Platformer.Mechanics } } - void OnDrawGizmos() - { - // BT5-Dev #15 진단 — Scene 영역 시각화 (Editor에서만 표시) - if (Application.isPlaying && spriteRenderer != null) - { - Gizmos.color = Color.red; - Gizmos.DrawWireCube(VisualBounds.center, VisualBounds.size); - } - if (Application.isPlaying && _collider != null) - { - Gizmos.color = Color.yellow; - Gizmos.DrawWireCube(_collider.bounds.center, _collider.bounds.size); - } - } + // PD 지시 2026-05-15 — 몬스터 판정 영역 시각화 제거 (OnDrawGizmos 폐기·Editor Scene 보조선 무관 정합) } } \ No newline at end of file