feat(BT12-Dev): 스킬 6 아이콘 매핑 + 배경 Tiled World 영역 (PD 2 지시·MCP 자율)
PD 지시 (2026-05-10): 1. Layer Lab Icon_PictoIcons 영역 — 6 스킬 영역 어울릴 아이콘 임의 판단·적용 2. 배경 영역 화면 스크롤 자연스러움·반복 영역 본 PM MCP 자율 진행: ==== Part 1: 스킬 6 Icon 매핑 ==== Icon_PictoIcons/256/ 영역 매핑 (어울림·문맥 정합 임의 판단): - A01 마법 화살 → PictoIcon_Magic (마법 영역) - A02 파이어볼 → PictoIcon_Fire (화염) - A03 봉인 마법 → PictoIcon_Magic_Ball (마법 구체·봉인) - A08 저주의 화살 → PictoIcon_Skull (저주·해골) - A14 얼음 창 → PictoIcon_Crystal (얼음 결정) - A15 추적 화염구 → PictoIcon_Firework (추적 화염) execute_code 영역 — SerializedObject Icon 필드 영역 sprite reference 적용. ==== Part 2: 배경 Tiled World fix ==== Background_BgImage1: - Camera 자식 영역 → World root 영역 영역 (Player 영역 영역 영역 자연 스크롤) - Position (0, 0.5, 10) - DrawMode = Tiled·tileMode = Continuous - Size (500, 7) — 가로 500 unit·세로 Camera 영역 영역 7 unit 영역 - TextureImporter Mesh Type = FullRect·Wrap Mode = Repeat (Tiled 정합) MCP Play 검증: - bgVisible: true ✅ - bgDrawMode: Tiled ✅ - Player·Enemy 영역 영역 영역 → 자동 발사 영역 SkillSelectionUI 영역 정합
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