From 53e4e2a6274d6e49109ff9c5b71ceeb1761178ab Mon Sep 17 00:00:00 2001 From: swrring Date: Mon, 11 May 2026 00:48:16 +0900 Subject: [PATCH] =?UTF-8?q?fix(BT12-Dev):=20TargetOffset=202.7=E2=86=922.0?= =?UTF-8?q?=20+=20Confiner=20disable=20(=EA=B0=80=EC=9E=A5=EC=9E=90?= =?UTF-8?q?=EB=A6=AC=20=ED=94=BC=ED=95=B4=20=EC=A0=95=EC=A0=95)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit PD: "이번엔 너무 높아졌어. 높이를 -0.7 해봐" PD: "플레이어가 가장자리에 닿으면 피해를 입고 움직일 수 없게 되는 현상" 근본 (MCP 자율 실측): 1. TargetOffset.y 2.7 → 2.0 (-0.7) 2. 가장자리 영역 영역 — Cinemachine Confiner X cap - Confiner BoundingShape X 영역: -8.59 ~ 149.91 - Camera X allowed (ortho 5·half 8.89): 0.30 ~ 141.03 - Player x=0 → Camera X cap 0.30 stuck → Background·InfiniteHorizontalGround reposition X → 가장자리 영역 영역 영역 X → Player 영역 영역 영역 영역 - fix: CinemachineConfiner2D enabled = false → Camera 무한 스크롤·Background·Ground reposition 정합·가장자리 영역 X 회귀 영역 X: - Camera 영역 영역 영역·Player·Enemy 영역 영역 X - InfiniteHorizontalBackground·InfiniteHorizontalGround Camera 따라 영역 - DeathZone 4개 비활성 (직전 7db47ca)·Wall LayerMask 정합 Co-Authored-By: Claude Opus 4.7 (1M context) --- Assets/Scenes/Ingame.unity | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Assets/Scenes/Ingame.unity b/Assets/Scenes/Ingame.unity index edd9c90..a381258 100644 --- a/Assets/Scenes/Ingame.unity +++ b/Assets/Scenes/Ingame.unity @@ -313969,7 +313969,7 @@ MonoBehaviour: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1946717923} - m_Enabled: 1 + m_Enabled: 0 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f453f694addf4275988fac205bc91968, type: 3} m_Name: @@ -314006,7 +314006,7 @@ MonoBehaviour: Size: {x: 0.8, y: 0.8} Offset: {x: 0, y: 0} CenterOnActivate: 1 - TargetOffset: {x: 0, y: 2.7, z: 0} + TargetOffset: {x: 0, y: 2, z: 0} Damping: {x: 1, y: 1, z: 1} Lookahead: Enabled: 0