feat(BT12-Dev): Visual 자식 분리·Clip path Visual·Variant Visual sprite override
PD: "가 — Visual 자식 분리 (이미지만 위로 띄우기 가능)"
근본:
- Enemy GameObject root에 SpriteRenderer·Animator·Collider 모두 묶임
- prefab y 변경 시 Collider까지 같이 이동 → 시각만 분리 불가
fix:
1. Enemy.prefab — Visual 자식 GameObject 신규
- root SpriteRenderer·Animator 제거
- Visual 자식에 SpriteRenderer·Animator 부착·기존 setting 이전
2. 35 AnimationClip path 변경
- EnemyIdle/Run/Hurt/Death/Attack + 30 M00x Clip
- path="" → path="Visual" (자식 SpriteRenderer 바인딩)
3. Variant 6개 SpriteRenderer override 재적용
- Visual.SpriteRenderer.sprite = M00x_idle01_0 종별
- Visual.Animator.runtimeAnimatorController = M00x.overrideController 종별
4. AnimationController·EnemyController
- spriteRenderer = GetComponent<SpriteRenderer>() ?? GetComponentInChildren<SpriteRenderer>()
- animator 동일 패턴
5. Scene 16 Enemy position override 복원 (직전 b41cdf6 revert)
PD Variant prefab 영역 Visual 자식 localPosition.y Inspector 조절 시 시각만 위로 이동·Collider 영역 X.
회귀 영역 X:
- KinematicObject·Collider·Rigidbody·EnemyController patrol·발판 통과 정합
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
parent
112d8c4fda
commit
551bc048a4
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@ -7,7 +7,7 @@ AnimationClip:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: EnemyDeath
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serializedVersion: 6
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serializedVersion: 7
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m_Legacy: 0
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m_Compressed: 0
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m_UseHighQualityCurve: 1
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@ -18,27 +18,37 @@ AnimationClip:
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m_ScaleCurves: []
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m_FloatCurves: []
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m_PPtrCurves:
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- curve:
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- serializedVersion: 2
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curve:
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- time: 0
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value: {fileID: -5660145654355639571, guid: 17c76eebde342394c85fb215bba8b791, type: 3}
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value: {fileID: -5660145654355639571, guid: 17c76eebde342394c85fb215bba8b791,
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type: 3}
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attribute: m_Sprite
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path:
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path: Visual
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classID: 212
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script: {fileID: 0}
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flags: 2
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m_SampleRate: 12
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m_WrapMode: 0
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m_Bounds:
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@ -47,21 +57,23 @@ AnimationClip:
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m_ClipBindingConstant:
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genericBindings:
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- serializedVersion: 2
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path: 0
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path: 3966078249
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attribute: 0
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script: {fileID: 0}
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typeID: 212
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customType: 23
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isPPtrCurve: 1
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isIntCurve: 0
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isSerializeReferenceCurve: 0
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pptrCurveMapping:
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- {fileID: -1206083753005466713, guid: e9529e37702ed2d439632fef34b1a6bb, type: 3}
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- {fileID: -5660145654355639571, guid: 17c76eebde342394c85fb215bba8b791, type: 3}
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m_AnimationClipSettings:
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serializedVersion: 2
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m_AdditiveReferencePoseClip: {fileID: 0}
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@ -7,7 +7,7 @@ AnimationClip:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: EnemyHurt
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serializedVersion: 6
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serializedVersion: 7
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m_Legacy: 0
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m_Compressed: 0
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m_UseHighQualityCurve: 1
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@ -18,29 +18,40 @@ AnimationClip:
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m_ScaleCurves: []
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m_FloatCurves: []
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m_PPtrCurves:
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- curve:
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- serializedVersion: 2
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curve:
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- time: 0
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value: {fileID: 387452702324699819, guid: 37b18867d3511374d8ee213631b5e5e9,
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type: 3}
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attribute: m_Sprite
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path:
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path: Visual
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classID: 212
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script: {fileID: 0}
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flags: 2
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m_SampleRate: 12
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m_WrapMode: 0
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m_Bounds:
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@ -49,22 +60,24 @@ AnimationClip:
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m_ClipBindingConstant:
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genericBindings:
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- serializedVersion: 2
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path: 0
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path: 3966078249
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attribute: 0
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script: {fileID: 0}
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typeID: 212
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customType: 23
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isPPtrCurve: 1
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isIntCurve: 0
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isSerializeReferenceCurve: 0
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m_AnimationClipSettings:
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serializedVersion: 2
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m_AdditiveReferencePoseClip: {fileID: 0}
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@ -7,7 +7,7 @@ AnimationClip:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: EnemyIdle
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serializedVersion: 6
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serializedVersion: 7
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m_Legacy: 0
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m_Compressed: 0
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m_UseHighQualityCurve: 1
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@ -17,7 +17,8 @@ AnimationClip:
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m_PositionCurves: []
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m_ScaleCurves: []
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m_FloatCurves:
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- curve:
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- serializedVersion: 2
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curve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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@ -108,7 +109,9 @@ AnimationClip:
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path:
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classID: 70
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script: {fileID: 0}
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- curve:
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flags: 16
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- serializedVersion: 2
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curve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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@ -127,7 +130,9 @@ AnimationClip:
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path:
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classID: 70
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script: {fileID: 0}
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- curve:
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flags: 16
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- serializedVersion: 2
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curve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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@ -227,108 +232,159 @@ AnimationClip:
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path:
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script: {fileID: 0}
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flags: 16
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@ -54,7 +54,7 @@ AnimationClip:
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@ -183,8 +184,8 @@ CapsuleCollider2D:
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@ -219,9 +220,6 @@ MonoBehaviour:
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@ -393,3 +391,118 @@ MonoBehaviour:
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||||
type: 3}
|
||||
propertyPath: m_LocalPosition.x
|
||||
value: 5.508
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1658460978237467174, guid: f158aa2be3df6489185ef721f6fd79c1,
|
||||
type: 3}
|
||||
propertyPath: m_LocalPosition.y
|
||||
value: 1.832
|
||||
value: 0.01
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1658460978237467174, guid: f158aa2be3df6489185ef721f6fd79c1,
|
||||
type: 3}
|
||||
propertyPath: m_LocalPosition.z
|
||||
value: 1
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1658460978237467174, guid: f158aa2be3df6489185ef721f6fd79c1,
|
||||
type: 3}
|
||||
|
|
@ -75,6 +85,18 @@ PrefabInstance:
|
|||
propertyPath: m_Name
|
||||
value: Enemy_M006_Spider
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 5096562560411793704, guid: f158aa2be3df6489185ef721f6fd79c1,
|
||||
type: 3}
|
||||
propertyPath: m_Sprite
|
||||
value:
|
||||
objectReference: {fileID: 5433026174052882790, guid: 115d57f5258ccb74f86354a2cd28045d,
|
||||
type: 3}
|
||||
- target: {fileID: 8240564398980288188, guid: f158aa2be3df6489185ef721f6fd79c1,
|
||||
type: 3}
|
||||
propertyPath: m_Controller
|
||||
value:
|
||||
objectReference: {fileID: 22100000, guid: b8bc92dcf8f08db4394bda63491268b2,
|
||||
type: 2}
|
||||
m_RemovedComponents:
|
||||
- {fileID: 3839436596391012912, guid: f158aa2be3df6489185ef721f6fd79c1, type: 3}
|
||||
m_RemovedGameObjects: []
|
||||
|
|
|
|||
|
|
@ -42,8 +42,11 @@ namespace Platformer.Mechanics
|
|||
|
||||
protected virtual void Awake()
|
||||
{
|
||||
// BT12-Dev 2026-05-12 — Visual 자식 분리 (PD 지시): SpriteRenderer·Animator가 자식 Visual GameObject에 위치할 수 있음.
|
||||
spriteRenderer = GetComponent<SpriteRenderer>();
|
||||
if (spriteRenderer == null) spriteRenderer = GetComponentInChildren<SpriteRenderer>();
|
||||
animator = GetComponent<Animator>();
|
||||
if (animator == null) animator = GetComponentInChildren<Animator>();
|
||||
}
|
||||
|
||||
protected override void ComputeVelocity()
|
||||
|
|
|
|||
|
|
@ -65,7 +65,9 @@ namespace Platformer.Mechanics
|
|||
control = GetComponent<AnimationController>();
|
||||
_collider = GetComponent<Collider2D>();
|
||||
_audio = GetComponent<AudioSource>();
|
||||
// BT12-Dev 2026-05-12 — Visual 자식 분리: SpriteRenderer가 자식에 위치할 수 있음.
|
||||
spriteRenderer = GetComponent<SpriteRenderer>();
|
||||
if (spriteRenderer == null) spriteRenderer = GetComponentInChildren<SpriteRenderer>();
|
||||
_body = GetComponent<Rigidbody2D>();
|
||||
|
||||
// BT5-Dev #21 — Awake 시점 fallback 추가 (Player tag 영역 미설정 영역 대비)
|
||||
|
|
|
|||
Loading…
Reference in New Issue