fix(BT12-Dev): fx ParticleSystem.scalingMode = Hierarchy 전수 적용 (PD 지시 2026-05-13)
원인: fx.transform.localScale *= HitFxScale 영역 적용·그러나 ParticleSystem.MainModule.scalingMode 영역 = Local·Shape 영역 영역 영역 root scale 영역 영역 X·ParticleSystem 영역 자체 size 영역 영역 영역 영역. fix: 모든 fx spawn 영역 ParticleSystem foreach 영역 영역 ScalingMode = Hierarchy 설정 + Play(true) 동시. Hierarchy 영역 = parent Transform scale 영역 정합 적용. 전수 적용 (7 파일): - Projectile.OnTriggerEnter2D — OnHitFx - ProjectileSpawner.Trigger — CastFx + ProjectilePrefab - MeleeAreaSpawner.Trigger — fxGo - LightningStrikeSpawner — OnHitFx + ExtraHitFx - LaserSpawner.Trigger — fx - PoisonSwampSpawner — swampGo + Marker.Tick fx - SpiritFireSpawner — shieldGo Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@ -40,7 +40,7 @@ namespace EerieVillage.Skills.Effectors
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fx.transform.SetParent(inventory.transform, true);
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fx.transform.localScale *= data.HitFxScale;
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// PD 지시 2026-05-13 — ParticleSystem 명시 Play
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foreach (var ps in fx.GetComponentsInChildren<ParticleSystem>(true)) ps.Play(true);
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foreach (var ps in fx.GetComponentsInChildren<ParticleSystem>(true)) { var m = ps.main; m.scalingMode = ParticleSystemScalingMode.Hierarchy; ps.Play(true); }
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}
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float fxLifetime = GetFxLifetime(fx);
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@ -66,7 +66,7 @@ namespace EerieVillage.Skills.Effectors
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fx.hideFlags = HideFlags.DontSave; // PD 지시 2026-05-13 — Scene 저장 회피
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fx.transform.localScale *= data.HitFxScale;
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// PD 지시 2026-05-13 — ParticleSystem 명시 Play
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foreach (var ps in fx.GetComponentsInChildren<ParticleSystem>(true)) ps.Play(true);
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foreach (var ps in fx.GetComponentsInChildren<ParticleSystem>(true)) { var m = ps.main; m.scalingMode = ParticleSystemScalingMode.Hierarchy; ps.Play(true); }
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fxTotalLifetime = GetFxLifetime(fx);
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AutoDestroyFx(fx, fxTotalLifetime);
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}
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@ -116,7 +116,7 @@ namespace EerieVillage.Skills.Effectors
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extraFx.hideFlags = HideFlags.DontSave;
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extraFx.transform.localScale *= data.HitFxScale;
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// PD 지시 2026-05-13 — ParticleSystem 명시 Play
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foreach (var ps in extraFx.GetComponentsInChildren<ParticleSystem>(true)) ps.Play(true);
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foreach (var ps in extraFx.GetComponentsInChildren<ParticleSystem>(true)) { var m = ps.main; m.scalingMode = ParticleSystemScalingMode.Hierarchy; ps.Play(true); }
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AutoDestroyFx(extraFx, GetFxLifetime(extraFx));
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}
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@ -41,7 +41,7 @@ namespace EerieVillage.Skills.Effectors
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// Player 자식 부착 (worldPositionStays=true) 으로 spawn 후에도 Player 이동에 동조.
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fxGo.transform.SetParent(inventory.transform, true);
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// PD 지시 2026-05-13 — ParticleSystem 명시 Play
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foreach (var ps in fxGo.GetComponentsInChildren<ParticleSystem>(true)) ps.Play(true);
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foreach (var ps in fxGo.GetComponentsInChildren<ParticleSystem>(true)) { var m = ps.main; m.scalingMode = ParticleSystemScalingMode.Hierarchy; ps.Play(true); }
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fxLifetime = GetFxLifetime(fxGo);
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// PD 지시 2026-05-13 — unscaledTime cap (Time.timeScale=0 영역 잔존 차단)
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FxAutoDestroyUnscaled.Attach(fxGo, Mathf.Min(fxLifetime + 0.2f, 5f));
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@ -53,6 +53,7 @@ namespace EerieVillage.Skills.Effectors
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// PD 지시 2026-05-13 — ParticleSystem 명시 Play (playOnAwake 영역 정합·재발 안전망)
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foreach (var ps in swampGo.GetComponentsInChildren<ParticleSystem>(true))
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{
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var m = ps.main; m.scalingMode = ParticleSystemScalingMode.Hierarchy;
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ps.Play(true);
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}
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}
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@ -178,6 +179,7 @@ namespace EerieVillage.Skills.Effectors
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// PD 지시 2026-05-13 — ParticleSystem 명시 Play (playOnAwake 영역 정합·재발 안전망)
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foreach (var ps in fx.GetComponentsInChildren<ParticleSystem>(true))
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{
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var m = ps.main; m.scalingMode = ParticleSystemScalingMode.Hierarchy;
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ps.Play(true);
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}
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FxAutoDestroyUnscaled.Attach(fx, 1.5f);
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@ -220,7 +220,7 @@ namespace EerieVillage.Skills.Effectors
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fx.hideFlags = HideFlags.DontSave; // PD 지시 2026-05-13 — Scene 저장 회피
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fx.transform.localScale *= _data.HitFxScale;
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// PD 지시 2026-05-13 — ParticleSystem 명시 Play
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foreach (var ps in fx.GetComponentsInChildren<ParticleSystem>(true)) ps.Play(true);
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foreach (var ps in fx.GetComponentsInChildren<ParticleSystem>(true)) { var m = ps.main; m.scalingMode = ParticleSystemScalingMode.Hierarchy; ps.Play(true); }
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AutoDestroyOnParticleEnd(fx);
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}
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@ -43,7 +43,7 @@ namespace EerieVillage.Skills.Effectors
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var castFx = Object.Instantiate(data.CastFxPrefab, playerTransform.position, Quaternion.Euler(0f, 0f, castAngle));
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castFx.hideFlags = HideFlags.DontSave;
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castFx.transform.localScale *= data.HitFxScale;
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foreach (var ps in castFx.GetComponentsInChildren<ParticleSystem>(true)) ps.Play(true);
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foreach (var ps in castFx.GetComponentsInChildren<ParticleSystem>(true)) { var m = ps.main; m.scalingMode = ParticleSystemScalingMode.Hierarchy; ps.Play(true); }
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FxAutoDestroyUnscaled.Attach(castFx, 2f);
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}
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@ -69,7 +69,7 @@ namespace EerieVillage.Skills.Effectors
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// PD 지시 2026-05-13 — 런타임 spawn 투사체 Scene 저장 회피 (Edit Mode execute 시 잔존 방지)
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go.hideFlags = HideFlags.DontSave;
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// PD 지시 2026-05-13 — ParticleSystem 명시 Play (ProjectilePrefab 영역 자체 FX·A08 FX_PinkMagicArrow 등)
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foreach (var ps in go.GetComponentsInChildren<ParticleSystem>(true)) ps.Play(true);
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foreach (var ps in go.GetComponentsInChildren<ParticleSystem>(true)) { var m = ps.main; m.scalingMode = ParticleSystemScalingMode.Hierarchy; ps.Play(true); }
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// PD 지시 2026-05-13 — 시각화 ↔ 판정 정합 — BoxCollider2D size = HitboxSize·isTrigger=true.
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// FX prefab 영역 기존 Collider2D 있으면 size 만 정합·없으면 신규 BoxCollider2D 부착.
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@ -27,6 +27,7 @@ namespace EerieVillage.Skills.Effectors
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// PD 지시 2026-05-13 — ParticleSystem 명시 Play (playOnAwake 영역 정합·재발 안전망)
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foreach (var ps in shieldGo.GetComponentsInChildren<ParticleSystem>(true))
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{
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var m = ps.main; m.scalingMode = ParticleSystemScalingMode.Hierarchy;
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ps.Play(true);
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}
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}
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