From 70c98dd3a8ef9e8bd593e5a828d094a3f0cf177b Mon Sep 17 00:00:00 2001 From: swrring Date: Mon, 18 May 2026 15:13:02 +0900 Subject: [PATCH] =?UTF-8?q?fix(BT12-Dev-Clone):=20SkillFireEvent=20namespa?= =?UTF-8?q?ce=20=EC=A0=95=EC=A0=95=20(Events=20=EC=B6=94=EC=A0=95=20?= =?UTF-8?q?=E2=86=92=20=EB=B6=80=EB=AA=A8=20namespace=20=EC=9E=90=EB=8F=99?= =?UTF-8?q?=20=EC=9D=B8=EC=8B=9D)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit CS0234 컴파일 오류 fix: - 본 PM 추정 오류 — SkillFireEvent namespace = EerieVillage.Skills (.Events 영역 X) - CloneInstance.cs L202 영역 EerieVillage.Skills.Events.SkillFireEvent → SkillFireEvent 단순화 - parent namespace EerieVillage.Skills 자동 인식 (CloneInstance namespace = EerieVillage.Skills.Effectors) 자성: C39-10 위반 (신규 코드 영역 기존 시스템 namespace 사전 실측 X·feedback_new_code_existing_system_dependency_unmeasured 재발) --- Assets/Scripts/Skills/Effectors/CloneInstance.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Assets/Scripts/Skills/Effectors/CloneInstance.cs b/Assets/Scripts/Skills/Effectors/CloneInstance.cs index e54c40c..9a2951d 100644 --- a/Assets/Scripts/Skills/Effectors/CloneInstance.cs +++ b/Assets/Scripts/Skills/Effectors/CloneInstance.cs @@ -199,7 +199,7 @@ namespace EerieVillage.Skills.Effectors // SkillFireEvent.Execute 영역 그대로 재호출 (Effector 분기 영역 IsCloneFireActive 처리) // reset은 γ 단계 SkillFireEvent.Cleanup 영역 IsCloneFireActive=false 일관 reset // (설계 §A10-7 채택안 (가)) - var ev = Schedule(); + var ev = Schedule(); // parent namespace EerieVillage.Skills 자동 인식 ev.Runtime = runtime; ev.Inventory = _playerInventory; }