fix(BT12-Dev): OverlapPoint useTriggers=false (CinemachineConfiner Trigger 영역 영역 → 즉시 SelfDestruct 영역)
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@ -75,12 +75,17 @@ namespace EerieVillage.Skills.Effectors
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return;
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}
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// BT12-Dev 2026-05-10 (PD #2 fix·재발 정정) — Wall OverlapPoint·grace period 0.05s 영역 spawn 시점 즉시 SelfDestruct 회피.
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// Player.position 영역 spawn 영역 — Player 영역 ground tile 영역 영역 영역 → 첫 frame OverlapPoint hit → 회귀.
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// BT12-Dev 2026-05-10 (PD #2 fix·재발 정정 #2) — Wall OverlapPoint·useTriggers=false (CinemachineConfiner Trigger 영역 영역 영역).
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// grace period 0.05s 영역 spawn 시점 즉시 SelfDestruct 회피.
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if (Time.time - _spawnTime > 0.05f)
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{
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var wallHit = Physics2D.OverlapPoint(transform.position, WallLayerMask);
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if (wallHit != null)
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var filter = new ContactFilter2D();
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filter.useTriggers = false; // Trigger collider (CinemachineConfiner 영역) 영역 영역
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filter.useLayerMask = true;
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filter.layerMask = WallLayerMask;
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var results = new Collider2D[1];
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int hitCount = Physics2D.OverlapPoint(transform.position, filter, results);
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if (hitCount > 0)
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{
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SelfDestruct();
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}
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