fix(BT12-Dev): OverlapPoint useTriggers=false (CinemachineConfiner Trigger 영역 영역 → 즉시 SelfDestruct 영역)

This commit is contained in:
깃 관리자 2026-05-10 17:22:59 +09:00
parent 925d2bbbf3
commit 72e033da5a
1 changed files with 9 additions and 4 deletions

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@ -75,12 +75,17 @@ namespace EerieVillage.Skills.Effectors
return;
}
// BT12-Dev 2026-05-10 (PD #2 fix·재발 정정) — Wall OverlapPoint·grace period 0.05s 영역 spawn 시점 즉시 SelfDestruct 회피.
// Player.position 영역 spawn 영역 — Player 영역 ground tile 영역 영역 영역 → 첫 frame OverlapPoint hit → 회귀.
// BT12-Dev 2026-05-10 (PD #2 fix·재발 정정 #2) — Wall OverlapPoint·useTriggers=false (CinemachineConfiner Trigger 영역 영역 영역).
// grace period 0.05s 영역 spawn 시점 즉시 SelfDestruct 회피.
if (Time.time - _spawnTime > 0.05f)
{
var wallHit = Physics2D.OverlapPoint(transform.position, WallLayerMask);
if (wallHit != null)
var filter = new ContactFilter2D();
filter.useTriggers = false; // Trigger collider (CinemachineConfiner 영역) 영역 영역
filter.useLayerMask = true;
filter.layerMask = WallLayerMask;
var results = new Collider2D[1];
int hitCount = Physics2D.OverlapPoint(transform.position, filter, results);
if (hitCount > 0)
{
SelfDestruct();
}