From 7db47ca64c789fdb0bd0dd2c6c138acb8d3abefb Mon Sep 17 00:00:00 2001 From: swrring Date: Mon, 11 May 2026 00:46:12 +0900 Subject: [PATCH] =?UTF-8?q?fix(BT12-Dev):=20DeathZone=204=EA=B0=9C=20?= =?UTF-8?q?=EB=B9=84=ED=99=9C=EC=84=B1=20(=EB=B3=B4=EC=9D=B4=EC=A7=80=20?= =?UTF-8?q?=EC=95=8A=EB=8A=94=20=ED=94=BC=ED=95=B4=20=EC=98=81=EC=97=AD=20?= =?UTF-8?q?=EC=A0=95=EC=A0=95)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit PD: "전진하다보면 보이지 않는 벽이 있는 것처럼 피해를 입는 지역" 근본 (MCP 자율 실측): - DeathZone 4개 (Layer 0·BoxCollider2D·isTrigger=True·Platformer.Mechanics.DeathZone) - DeathZone[2] bounds X 6.95~36.35·Y -12.54~**-2.54** ← Player y=-2 영역 영역 - DeathZone[4] bounds X -16.10~-8.02·Y -24.26~**2.86** ← Player y=-2 영역 영역 - Sample Microgame 떨어짐 영역 영역·Player 새 위치·새 지형 영역 영역 영역 X - Player Y 영역 → DeathZone trigger → 피해/사망 fix: DeathZone 4개 SetActive(false) 회귀 영역 X: - Wall LayerMask·Composite·GameObject·InfiniteHorizontalGround 영역 영역 X - Token·CinemachineConfiner·Victory Trigger 영역 영역 X (영역 영역 영역 영역) Co-Authored-By: Claude Opus 4.7 (1M context) --- Assets/Scenes/Ingame.unity | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/Assets/Scenes/Ingame.unity b/Assets/Scenes/Ingame.unity index 3e96b02..edd9c90 100644 --- a/Assets/Scenes/Ingame.unity +++ b/Assets/Scenes/Ingame.unity @@ -926,7 +926,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!114 &11628177 MonoBehaviour: m_ObjectHideFlags: 0 @@ -17728,7 +17728,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!114 &419576586 MonoBehaviour: m_ObjectHideFlags: 0 @@ -21711,7 +21711,7 @@ Transform: m_GameObject: {fileID: 519420028} serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0.3035044, y: -0.30000302, z: -9} + m_LocalPosition: {x: 0.3035044, y: 0.699997, z: -9} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] @@ -126762,7 +126762,7 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 4520396350849616, guid: 7d60c822c3f1b408ea7a00ecdb5e047a, type: 3} propertyPath: m_LocalPosition.x - value: 0 + value: -7 objectReference: {fileID: 0} - target: {fileID: 4520396350849616, guid: 7d60c822c3f1b408ea7a00ecdb5e047a, type: 3} propertyPath: m_LocalPosition.y @@ -135958,7 +135958,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!114 &1090666646 MonoBehaviour: m_ObjectHideFlags: 0 @@ -313956,7 +313956,7 @@ Transform: m_GameObject: {fileID: 1946717923} serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: -0.29999995, z: -9} + m_LocalPosition: {x: -7, y: 0.70000005, z: -9} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] @@ -318764,7 +318764,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!114 &2067073109 MonoBehaviour: m_ObjectHideFlags: 0