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Player_Prefab_SpriteRenderer_References_PlayerTestGirl() + { + // Player.prefab YAML 직접 파싱 — SpriteRenderer.m_Sprite 의 guid 가 + // PlayerTestGirl.png.meta 의 guid 와 일치하는지 검증. 기존 PlayerIdle( + // ba86c7b200abe499cb750833482830b3) 에서 PlayerTestGirl 로 교체되었는지 회귀 확인. + var path = System.IO.Path.GetFullPath(PlayerPrefabPath); + Assert.IsTrue(System.IO.File.Exists(path), $"Player.prefab 부재 — {path}"); + var yaml = System.IO.File.ReadAllText(path); + + // m_Sprite: {fileID: ..., guid: , type: 3} + var match = System.Text.RegularExpressions.Regex.Match( + yaml, + @"m_Sprite:\s*\{fileID:\s*[-0-9]+,\s*guid:\s*([a-f0-9]{32}),\s*type:\s*3\}"); + Assert.IsTrue(match.Success, + "Player.prefab YAML 에서 SpriteRenderer.m_Sprite guid 추출 실패."); + Assert.AreEqual(PlayerTestGirlGuid, match.Groups[1].Value, + $"Player.prefab SpriteRenderer.m_Sprite guid 가 PlayerTestGirl({PlayerTestGirlGuid}) 이어야 함. 실제: {match.Groups[1].Value}"); + } + + [Test] + public void Player_Controller_Has_Attack_Parameter_And_State() + { + // Player.controller YAML 직접 파싱 — attack Trigger 파라미터 + Player-Attack State 존재 검증. + // BT5-Dev 3단계에서 PlayerAttack.cs 의 Schedule 과 연동되는 State Machine 요소가 + // controller 에 명시되었는지 회귀 확인. + var path = System.IO.Path.GetFullPath("Assets/Character/Animations/Player.controller"); + Assert.IsTrue(System.IO.File.Exists(path), $"Player.controller 부재 — {path}"); + var yaml = System.IO.File.ReadAllText(path); + + // m_Name: attack 파라미터 + m_Type: 9 (Trigger) + Assert.IsTrue( + System.Text.RegularExpressions.Regex.IsMatch( + yaml, + @"m_Name:\s*attack\s*\r?\n\s*m_Type:\s*9"), + "Player.controller 에 attack Trigger 파라미터(m_Type:9) 누락. " + + "BT5-Dev 3단계 PlayerAttack State 연동 전제."); + + // Player-Attack State 존재 + Assert.IsTrue( + yaml.Contains("m_Name: Player-Attack"), + "Player.controller 에 Player-Attack State 누락. 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