diff --git a/Assets/Scripts/Mechanics/AnimationController.cs b/Assets/Scripts/Mechanics/AnimationController.cs index ea496db..2c7c67c 100644 --- a/Assets/Scripts/Mechanics/AnimationController.cs +++ b/Assets/Scripts/Mechanics/AnimationController.cs @@ -62,10 +62,11 @@ namespace Platformer.Mechanics } } + // PD 명시 2026-05-08 — PlayerController와 동일 영역 정합: 좌측 향한 sprite 기준 우측 이동 시 flipX=true if (move.x > 0.01f) - spriteRenderer.flipX = false; - else if (move.x < -0.01f) spriteRenderer.flipX = true; + else if (move.x < -0.01f) + spriteRenderer.flipX = false; animator.SetBool("grounded", IsGrounded); animator.SetFloat("velocityX", Mathf.Abs(velocity.x) / maxSpeed);