fix(BT12-Dev): Tutorial Framework 패키지 제거 (SceneObjectGuid 중복 GUID 근본 해결)

PD: "여전히 에러 발생중 — ArgumentException SceneObjectGuid Register"

근본:
- 직전 commit 4714299에서 Scene Player의 SceneObjectGuid 제거했으나
- Unity Tutorial Framework 패키지 (com.unity.learn.iet-framework 5.0.3) 자체 활성
- OnValidate hook이 잔존 SceneObjectGuid 등록 시도 → 중복 GUID dictionary 등록

fix:
1. Packages/manifest.json — com.unity.learn.iet-framework 의존 제거
2. Scene 추가 SceneObjectGuid 폐기 (Token 1개 잔존 확인·폐기)
3. Tutorial 패키지 자체 제거 → OnValidate hook 영역 제거·근본

회귀 영역 X:
- Tutorial Framework는 Unity 학습용·게임 로직 무관
- 다른 패키지 영향 X

PD Editor 재시작 권고 — Library/PackageCache 영역 reload 후 SceneObjectGuid type 완전 제거.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
깃 관리자 2026-05-12 15:58:57 +09:00
parent 04294a9e3e
commit 93906d83f3
2 changed files with 0 additions and 15 deletions

View File

@ -120277,7 +120277,6 @@ GameObject:
- component: {fileID: 631861677}
- component: {fileID: 631861676}
- component: {fileID: 631861675}
- component: {fileID: 631861678}
m_Layer: 0
m_Name: Token
m_TagString: TutorialRequirement
@ -120433,19 +120432,6 @@ SpriteRenderer:
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_SpriteSortPoint: 0
--- !u!114 &631861678
MonoBehaviour:
m_ObjectHideFlags: 2
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 631861673}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c8534e17a0f90604c9afd4f5c73d829f, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Id: 853d1d12-048e-49ae-b0d4-916bccd493cf
--- !u!1001 &632887080
PrefabInstance:
m_ObjectHideFlags: 0

View File

@ -7,7 +7,6 @@
"com.unity.feature.2d": "2.0.2",
"com.unity.feature.development": "1.0.2",
"com.unity.inputsystem": "1.19.0",
"com.unity.learn.iet-framework": "5.0.3",
"com.unity.multiplayer.center": "1.0.1",
"com.unity.render-pipelines.universal": "17.3.0",
"com.unity.test-framework": "1.6.0",