diff --git a/Assets/Scripts/Skills/Effectors/ProjectileSpawner.cs b/Assets/Scripts/Skills/Effectors/ProjectileSpawner.cs index 0d690cd..281c9d0 100644 --- a/Assets/Scripts/Skills/Effectors/ProjectileSpawner.cs +++ b/Assets/Scripts/Skills/Effectors/ProjectileSpawner.cs @@ -37,7 +37,10 @@ namespace EerieVillage.Skills.Effectors // PD 지시 2026-05-13 — 시전 FX (A08 저주의 화살 등) Player 위치 spawn // PD 지시 2026-05-13 — 진단 (회수 의무): CastFx·ProjectilePrefab·OnHitFx 영역 매핑 측정 - UnityEngine.Debug.Log($"[ProjectileSpawner] card={data.CardId} CastFx={(data.CastFxPrefab != null ? data.CastFxPrefab.name : \"NULL\")} ProjPrefab={(data.ProjectilePrefab != null ? data.ProjectilePrefab.name : \"NULL\")} OnHitFx={(data.OnHitFxPrefab != null ? data.OnHitFxPrefab.name : \"NULL\")}"); + string castName = data.CastFxPrefab != null ? data.CastFxPrefab.name : "NULL"; + string projName = data.ProjectilePrefab != null ? data.ProjectilePrefab.name : "NULL"; + string hitName = data.OnHitFxPrefab != null ? data.OnHitFxPrefab.name : "NULL"; + UnityEngine.Debug.Log($"[ProjectileSpawner] card={data.CardId} CastFx={castName} ProjPrefab={projName} OnHitFx={hitName}"); if (data.CastFxPrefab != null) { var castFx = Object.Instantiate(data.CastFxPrefab, playerTransform.position, Quaternion.Euler(0f, 0f, data.FxRotation));