diff --git a/Assets/Scripts/Mechanics/EnemyController.cs b/Assets/Scripts/Mechanics/EnemyController.cs index 58a45ff..78f4038 100644 --- a/Assets/Scripts/Mechanics/EnemyController.cs +++ b/Assets/Scripts/Mechanics/EnemyController.cs @@ -337,9 +337,8 @@ namespace Platformer.Mechanics int backCount = Physics2D.Raycast(new Vector2(backX, footY), Vector2.down, cf, hits, cliffCheckDepth); if (backCount == 0) { - // 양측 cliff — 제자리 대기 + // 양측 cliff — 제자리 대기 (waitTimer 재설정 X·매 frame wait 가드 영구 정지 회피) if (control != null) control.move.x = 0f; - _waitTimer = Random.Range(waitMinTime, waitMaxTime); _stuckTimer = 0f; return; }