diff --git a/Assets/Scripts/Mechanics/Health.cs b/Assets/Scripts/Mechanics/Health.cs index b554eb0..e5ed4a2 100644 --- a/Assets/Scripts/Mechanics/Health.cs +++ b/Assets/Scripts/Mechanics/Health.cs @@ -128,8 +128,6 @@ namespace Platformer.Mechanics int beforeHP = currentHP; currentHP = Mathf.Clamp(currentHP - damage, 0, maxHP); - // PD 지시 2026-05-09 — 사망 원인 추적 (스킬 습득 후 갑자기 사망 버그) - Debug.Log($"[Health@{name}] Decrement(damage={damage}) hp {beforeHP}→{currentHP} t={Time.time:F2}\n{System.Environment.StackTrace}"); // 피격 성공 시 무적 시간 활성화 (다음 피격 대비) if (invulnerableDuration > 0f) @@ -202,7 +200,6 @@ namespace Platformer.Mechanics int beforeHP = currentHP; currentHP = Mathf.Clamp(currentHP - damage, 0, maxHP); - Debug.Log($"[Health@{name}] DecrementSilent(damage={damage}) hp {beforeHP}→{currentHP} t={Time.time:F2}"); if (invulnerableDuration > 0f) invulnerableUntil = Time.time + invulnerableDuration; if (currentHP > 0) @@ -254,7 +251,6 @@ namespace Platformer.Mechanics /// public void Die() { - Debug.Log($"[Health@{name}] Die() called t={Time.time:F2}\n{System.Environment.StackTrace}"); invulnerableUntil = -1f; // i-frame 무효화 if (currentHP > 0) {