From b30976afb7bd64a194454ff85391af08f47a19c6 Mon Sep 17 00:00:00 2001 From: swrring Date: Wed, 13 May 2026 22:04:36 +0900 Subject: [PATCH] =?UTF-8?q?fix(BT12-Dev):=20Input=20System=C2=B7Standalone?= =?UTF-8?q?InputModule=20InvalidOperationException=20fix=20(PD=20=EB=B3=B4?= =?UTF-8?q?=EA=B3=A0=202026-05-13)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 원인: - Unity Input System Package 활성 (activeInputHandler=1) + UGUI 영역 StandaloneInputModule 영역 어딘가 자동 부착 → UnityEngine.Input.mousePosition 호출 → InvalidOperationException - Assets/Scenes/ParticleGroupView (2).cs (Scenes 폴더 영역 비정상 .cs·미사용·StandaloneInputModule 동적 부착 코드) — working tree 영역 삭제 fix: - ProjectSettings.asset activeInputHandler: 1 → 2 (Both: 두 입력 시스템 호환) - 기존 Input System Package 코드 (PlayerController·InputSystem_Actions·TestSkillFireOn1to5) 영향 X 본 PM 자성 #13 — Asset Package import 영역 ParticleGroupView (2).cs 영역 Scenes 폴더 영역 비정상 위치·미사용 잠재 위험 코드 사전 측정 누락. Co-Authored-By: Claude Opus 4.7 (1M context) --- ProjectSettings/ProjectSettings.asset | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index 42d7113..1614a45 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -993,7 +993,7 @@ PlayerSettings: qnxGraphicConfPath: apiCompatibilityLevel: 6 captureStartupLogs: {} - activeInputHandler: 1 + activeInputHandler: 2 windowsGamepadBackendHint: 0 cloudProjectId: b06277f4-a31a-4cb4-95d4-8474202b6e69 framebufferDepthMemorylessMode: 0